Full notes
Full Shush update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello players! we have made it to a highlight in Shush's history. here's what we have added:
- Bug fixes
- Changed render pipeline
(URP) - Performance optimizations - Changed foliage generation - Quick-hand items in inventory (Shift-click) - Better difficulty curve - New foliage (grass, trees, etc...) -- Underwater foliage - Fixed tree generation bugs - Added chests - Loot structures around the map -- Loot buildings -- Themed huts with blueprints - New crafting system -- Blueprints and workbench upgrades - Better info display and tool-tips - Item rarities. Colored outlines - Upgrade and crafting highlights (green can craft, red cant craft)
What changed
- Maps
- Balance
- Gameplay
Here's what we are still working on:
- (NOT DONE) Armor
- (NOT DONE) A tutorial
- (NOT DONE) missions
- (NOT DONE)
(POSSIBLY CANCELED) cutscenes - (NOT DONE) A city to traverse and find extra rare loot
Enjoy the new content and have fun ːsteamthumbsupː
Source
Changelog.gg summarizes and formats this update. How we read updates.
