HomeGamesUpdatesPricingMethodology
Steam News24 March 20263mo ago

Shujinkou Patch v1.44 Hotfix 1

Shujinkou Patch v1.44 Hotfix 1 We've got some small bugs addressed and fixed here: Confirmed and fixed an edge case that some completionists encountered involving being unable to unlock the last achievement.

In this update1

Full notes

Full Shujinkou update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes2 additions1 change2 removals
  • Fixes
  • Gameplay
  • Performance
fixedShujinkou Patch v1.44 Hotfix 1We've got some small bugs addressed and fixed here:
fixedShujinkou Patch v1.44 Hotfix 1Confirmed and fixed an edge case that some completionists encountered involving being unable to unlock the last achievement. Apologies for the inconvenience!
addedShujinkou Patch v1.44 Hotfix 1New QOL Feature : There was a question about turning off the bobbing camera while in battle by a fellow player [c]salty[/c] here , and while we didn't have this feature in the game at the time, it was implemented and tested over the last 48 hours for an urgent release. We hope this makes your player experience more pleasant!
addedShujinkou Patch v1.44 Hotfix 1The new setting can be found below the Camera Bobbing (Labyrinth) option.
removedShujinkou Patch v1.44 Hotfix 1And here's a look at a disabled Camera Bobbing (Battle) option in action:
removedShujinkou Patch v1.44 Hotfix 1Please note that if the rotating room is dizzying, this can also be disabled / toggled off in the options. We included the rotating room to give that extra dynamism in battle, a decision that our artists, director, and early playtesters agreed on during development.

Shujinkou changes

fixedWe've got some small bugs addressed and fixed here:
fixedConfirmed and fixed an edge case that some completionists encountered involving being unable to unlock the last achievement. Apologies for the inconvenience!
addedNew QOL Feature : There was a question about turning off the bobbing camera while in battle by a fellow player [c]salty[/c] here , and while we didn't have this feature in the game at the time, it was implemented and tested over the last 48 hours for an urgent release. We hope this makes your player experience more pleasant!
addedThe new setting can be found below the Camera Bobbing (Labyrinth) option.
removedAnd here's a look at a disabled Camera Bobbing (Battle) option in action:

Shujinkou Patch v1.44 Hotfix 1

We've got some small bugs addressed and fixed here:

  • Confirmed and fixed an edge case that some completionists encountered involving being unable to unlock the last achievement. Apologies for the inconvenience!

  • New QOL Feature: There was a question about turning off the bobbing camera while in battle by a fellow player [c]salty[/c] here, and while we didn't have this feature in the game at the time, it was implemented and tested over the last 48 hours for an urgent release. We hope this makes your player experience more pleasant!

The new setting can be found below the Camera Bobbing (Labyrinth) option.

And here's a look at a disabled Camera Bobbing (Battle) option in action:

Please note that if the rotating room is dizzying, this can also be disabled / toggled off in the options. We included the rotating room to give that extra dynamism in battle, a decision that our artists, director, and early playtesters agreed on during development.

One more note - the Mac version has been updated to "support" M1-M5 chips. Unfortunately, we do not have any Apple Silicon models and have not been able to test performance on those devices. It likely has to do with what this player mentioned in their review about performance, as we were able to nail down that it was a macOS version that they played (rather than Steam Deck and PC, which have not had those bugs reported by anyone just yet).

We will look into prioritizing Mac fixes and polish over the course of the next few months!

Best,

Team @ Rice Games

Source

Steam News / 24 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.