We've just uploaded an update to Shrug Island - The Meeting. It has the following additions and improvements: PauseGame/Quit/GotoMenu is now accessible everywhere Press escape button on your keyboard.
Full notes
Full Shrug Island - The Meeting update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions5 changes0 removals
Gameplay
UI and audio
Performance
changedWe've just uploaded an update to Shrug Island - The Meeting. It has the following additions and improvements:
changedPauseGame/Quit/GotoMenu is now accessible everywherePress escape button on your keyboard. This option to was previously accessible only via the map (itself available from the fourth level of the game and onwards).
changedDialogue GUI/triangle icon now has statesThese visualize if the player has or hasn’t accessed all hints at a given moment. Note: More, greyer lines of unread text may still be hidden behind an empty dialogue icon; these are random non-puzzle related story rhymes, and are not counted by the interface.
changedFrame rate fixIt is now locked at 60 fps.
changedVariousVisual polishing and audio balancing. We hope you enjoy it. @TinyRedCamel
Shrug Island - The Meeting changes
changedWe've just uploaded an update to Shrug Island - The Meeting. It has the following additions and improvements:
changedPress escape button on your keyboard. This option to was previously accessible only via the map (itself available from the fourth level of the game and onwards).
changedThese visualize if the player has or hasn’t accessed all hints at a given moment. Note: More, greyer lines of unread text may still be hidden behind an empty dialogue icon; these are random non-puzzle related story rhymes, and are not counted by the interface.
changedIt is now locked at 60 fps.
changedVisual polishing and audio balancing. We hope you enjoy it. @TinyRedCamel
We've just uploaded an update to Shrug Island - The Meeting. It has the following additions and improvements:
PauseGame/Quit/GotoMenu is now accessible everywhere
Press escape button on your keyboard. This option to was previously accessible only via the map (itself available from the fourth level of the game and onwards).
Dialogue GUI/triangle icon now has states
These visualize if the player has or hasn’t accessed all hints at a given moment. Note: More, greyer lines of unread text may still be hidden behind an empty dialogue icon; these are random non-puzzle related story rhymes, and are not counted by the interface.
Frame rate fix
It is now locked at 60 fps.
Various
Visual polishing and audio balancing. We hope you enjoy it. @TinyRedCamel