Full notes
Full Shrouded Siege update
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What changed
- UI and audio
- Gameplay
- Compatibility
- Balance
- Fixes
- Performance
Thank you to all of our earliest adopters! Its awesome to see you guys enjoying our game and we appreciate all of your feedback. This first patch fixes the biggest issues you've reported, adds support for new languages, nerfs some of the most broken abilities that were totally out of synch with everything else, and adds a new enemy type!
New Features
Added support for Spanish, German, and Portuguese!
Added a new enemy, the Pooka.
Graphical Fixes
Added support for Widescreen, ultrawidescreen, and less than HD resolutions
Fixes various issues with status effects on enemies not displaying properly when you click on them
Various towers and boons weren’t properly showing their effects on your defenses
Mushrooms and Caltrops no longer show their attack range in their info panels
Fixed battle scene UI not displaying properly on certain screen resolutions
Fog now properly shows areas that will be affected
Flat damage boost items no longer appear to buff spells that don’t deal damage.
Fixes:
Fixed the infinite wall/fireball bug
Performance improvements
Pathfinding improvements
Iron Cauldrons that cover the enemy spawn now work properly
Poison and Noxious cauldrons no longer lose the original debuff effect
Poison damage credit is now more fairly distributed amongst all poison damage appliers.
Fixed an issue where poison damage was scaling incorrectly with damage modifiers
Fixed an issue where bouncing around the main menu a bunch could break the game
Balance Changes
Decreased Poison Cauldron damage
You can no longer center the fog clear spell in fog
Decreased Embrittle vulnerability and slow effects by 20%. Thanks again to everyone playing our game. Its been very rewarding to see your response to it, and we're looking forward to bringing more features to you soon. Our next patch will bring an overhaul to the World Map experience, more enemies, towers, and UI updates, so stay tuned!
Source
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