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Steam News26 March 20263mo ago

First Official Steam Patch

Thank you to all of our earliest adopters! Its awesome to see you guys enjoying our game and we appreciate all of your feedback.

Full notes

Full Shrouded Siege update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes5 additions7 changes4 removals
  • UI and audio
  • Gameplay
  • Compatibility
  • Balance
  • Fixes
  • Performance
addedThank you to all of our earliest adopters! Its awesome to see you guys enjoying our game and we appreciate all of your feedback. This first patch fixes the biggest issues you've reported, adds support for new languages, nerfs some of the most broken abilities that were totally out of synch with everything else, and adds a new enemy type!
addedNew Features
addedAdded support for Spanish, German, and Portuguese!
addedAdded a new enemy, the Pooka.
addedAdded support for Widescreen, ultrawidescreen, and less than HD resolutions
removedMushrooms and Caltrops no longer show their attack range in their info panels

Thank you to all of our earliest adopters! Its awesome to see you guys enjoying our game and we appreciate all of your feedback. This first patch fixes the biggest issues you've reported, adds support for new languages, nerfs some of the most broken abilities that were totally out of synch with everything else, and adds a new enemy type!

New Features

  • Added support for Spanish, German, and Portuguese!

  • Added a new enemy, the Pooka.

Graphical Fixes

  • Added support for Widescreen, ultrawidescreen, and less than HD resolutions

  • Fixes various issues with status effects on enemies not displaying properly when you click on them

  • Various towers and boons weren’t properly showing their effects on your defenses

  • Mushrooms and Caltrops no longer show their attack range in their info panels

  • Fixed battle scene UI not displaying properly on certain screen resolutions

  • Fog now properly shows areas that will be affected

  • Flat damage boost items no longer appear to buff spells that don’t deal damage.

Fixes:

  • Fixed the infinite wall/fireball bug

  • Performance improvements

  • Pathfinding improvements

  • Iron Cauldrons that cover the enemy spawn now work properly

  • Poison and Noxious cauldrons no longer lose the original debuff effect

  • Poison damage credit is now more fairly distributed amongst all poison damage appliers.

  • Fixed an issue where poison damage was scaling incorrectly with damage modifiers

  • Fixed an issue where bouncing around the main menu a bunch could break the game

Balance Changes

  • Decreased Poison Cauldron damage

  • You can no longer center the fog clear spell in fog

  • Decreased Embrittle vulnerability and slow effects by 20%. Thanks again to everyone playing our game. Its been very rewarding to see your response to it, and we're looking forward to bringing more features to you soon. Our next patch will bring an overhaul to the World Map experience, more enemies, towers, and UI updates, so stay tuned!

Source

Steam News / 26 March 2026

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