In this update9
Full notes
Full Shroomtopia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Events
- UI and audio
- Gameplay
Shroomtopia changes
Hello everyone,
We are thrilled with the community's interest in Shroomtopia!
Participating in the Steam Next Fest was crucial in increasing our visibility and gathering valuable feedbacks.
We still have many things to do to make our game even better, and we would like to share a bit more with you.
New features added to our roadmap
Portal mechanic
This mechanic was designed to add more uniqueness and variation to Shroomtopia's gameplay. It allows the transport of the nectar of life from one place to any other on the map, opening up a wide range of new challenges for the player.
Level skip
We understand that each player has a different way of thinking, and giving the freedom to skip a level and continue progressing can be very valuable.
Level selector
We need to make it easier to access levels during the game. Advancing one by one can become tedious if the player is trying to access a distant level.
Important revisions
Level design
We need to be more direct in each level's challenge and reduce the number of unnecessary steps to solve them. We will also utilize the color mixing and portal mechanics more, making this revision even more crucial.
Soundtrack and sound effects
Feedback on the music has been very positive, but we understand that an atmospheric game needs a bit more shine in its sound effects. We will revisit these points to bring an even better experience to the game.
Release date
Our release date is being postponed to Q2 2025. We want to launch a high-quality game and will spare no effort to achieve that.
We will continue to update our demo frequently so that new feedback can be collected.
Thank you very much, everyone!
Source
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