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Steam News31 July 201510y ago

Buildings, Devlogs and a very important rant! - Patch 31/07/2015

Hey everyone! We've got good news and bad news for you guys, so let's start with the bad news. WARNING: TLDR INCOMING.

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Full Shrooms update

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Hey everyone! We've got good news and bad news for you guys, so let's start with the bad news. WARNING: TLDR INCOMING. Last week it was announced that today the first build with the buildings would go live on the Main branch and in all honesty, we've made the deadline and it's all ready and done BUT we're not going to put it live on the main branch for a couple reasons, and we've been clean with our community since the beginning and that ain't gonna change now so here are the reasons:

What changed

1 fix4 additions2 changes0 removals
  • Gameplay
  • Compatibility
  • Balance
  • UI and audio
changedHey everyone! We've got good news and bad news for you guys, so let's start with the bad news. WARNING: TLDR INCOMING. Last week it was announced that today the first build with the buildings would go live on the Main branch and in all honesty, we've made the deadline and it's all ready and done BUT we're not going to put it live on the main branch for a couple reasons, and we've been clean with our community since the beginning and that ain't gonna change now so here are the reasons:
addedShrooms is made by a team of Devs that unfortunately are still humans (some of us at least) and it just so happens that the person responsible for managing the community here on Steam and relaying the bugs you guys find to the rest of the team and producing the remaining 3D assets for the building system is going on vacation and to add insult to injury he's taking the guy doing the Building system with him.
addedSo you guys ask "Why do we care?".A new build with a couple small fixes is going live on the Main build. (We're sure you guys are going to love one of the new things we added)
addedSo you guys ask "Why do we care?".The build with the building system that should have gone live will be place on the BETA branch, WITH MULTIPLAYER enabled, so you can finally test buildings with your friends. Just remember that in the BETA branch theres no balance whatsoever.
changedSo you guys ask "Why do we care?".So enough with the damage control and onward with the news!
fixedNew stuff and Fixes[list]

Shrooms changes

changedHey everyone! We've got good news and bad news for you guys, so let's start with the bad news. WARNING: TLDR INCOMING. Last week it was announced that today the first build with the buildings would go live on the Main branch and in all honesty, we've made the deadline and it's all ready and done BUT we're not going to put it live on the main branch for a couple reasons, and we've been clean with our community since the beginning and that ain't gonna change now so here are the reasons:
addedShrooms is made by a team of Devs that unfortunately are still humans (some of us at least) and it just so happens that the person responsible for managing the community here on Steam and relaying the bugs you guys find to the rest of the team and producing the remaining 3D assets for the building system is going on vacation and to add insult to injury he's taking the guy doing the Building system with him.
addedA new build with a couple small fixes is going live on the Main build. (We're sure you guys are going to love one of the new things we added)
addedThe build with the building system that should have gone live will be place on the BETA branch, WITH MULTIPLAYER enabled, so you can finally test buildings with your friends. Just remember that in the BETA branch theres no balance whatsoever.
changedSo enough with the damage control and onward with the news!
  • Firstly, we feel that even though it already possible to make a lot of cool stuff with the system in it's current state, we feel that the user experience is still not there, not because of the bugs (although there's still a couple that survived), but because some of the steps that make up the "journey" to make a home in Shrooms are still missing and we feel that you guys deserve to start with at least a sense of what that means!

  • Next, even if you could play without it, we wish to include not only normal homes to survive the night, but also defensive walls that you can erect around your house or even make a village! And that will include a couple more assets that yet need to be done, which takes us to the last but not least reason.

  • Shrooms is made by a team of Devs that unfortunately are still humans (some of us at least) and it just so happens that the person responsible for managing the community here on Steam and relaying the bugs you guys find to the rest of the team and producing the remaining 3D assets for the building system is going on vacation and to add insult to injury he's taking the guy doing the Building system with him.

So you guys ask "Why do we care?".

Because when we launch such an important update, bugs, problems and suggestions are inevitably going to appear and since the people responsible for taking care of those things won't be available for two weeks. We can't have that. We take your input very seriously so we need to make sure we can always respond to any problem you guys find. So here's what we're going to do: (GOOD NEWS HERE!)

  • Another person will be tasked to hover the Steam forums and whatnot to make sure everything is going well with you guys.

  • A new build with a couple small fixes is going live on the Main build. (We're sure you guys are going to love one of the new things we added)

  • The build with the building system that should have gone live will be place on the BETA branch, WITH MULTIPLAYER enabled, so you can finally test buildings with your friends. Just remember that in the BETA branch theres no balance whatsoever.

  • A Devlog for this past two months was put together to sum up the stuff we've been working on for the most distracted people.

So enough with the damage control and onward with the news!

New stuff and Fixes

YOU CAN NOW SKIP THE CRAFTING MINIGAME (for now ^^) - So you guys hate the placeholder minigame, we hate the placeholder minigame so we've added a button that now lets your skip it but comes at a price. If you chose to skip the minigame you won't have a chance to

Source

Steam News / 31 July 2015

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