Full notes
Full Shrooms update
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Repeated intro
Hello everyone! We're starting to get things ready for the introduction of building in the game so we've added a good chunk of new stuff to the BETA branch for the brave souls that dare enter it, try out. Don't like playing on the BETA branch? No fear! The Bugquisition continues and this week we managed to slay some pretty ugly monsters! Check the list below for the full patch notes:
What changed
- Compatibility
- Gameplay
- Balance
- Server
- Fixes
Shrooms changes
New Stuff:
Building BETA Branch - The building system is starting to get into place! Has we get close to its addition to the Main branch we added a couple more things:
You can now build battlements on defensive walls
The ghost that appears when you place a building, should now correctly show you the space that building is going to cover.
A new type of staircase that can be built on walls.
All building parts can now be rotated.
You can now destroy buildings!
NOTE
Buildings have a Soak stat that makes them only take damage if you hit above a certain number.
Ex
A normal punch only hss for 5.Won't damage a wall. A berserker punch deals 15 damage so it will damage a wall.
Texture-less models for the wall and door are now in place.
Artsy Stuff
The models for the first tier of buildings are starting to get finished!
Changes and Fixes:
The Panther now only attacks at melee range. No more instant damage before she even arrives at your position.
The items now last 100x more time to disappear from the world (That's around 10 minutes)
When you die your offhand item should now drop on the ground.(Please tell us if it keep happening to you!)
After dying, you should again be able to punch people to death.
Charge now correctly throws people into outer-space.
Arrow collision is now much more accurate.
When your item breaks, a server wide message will now play, to let everyone know of your embarrassment. Seriously now, this is just a temporary solution until we complete our GUI revamp.
The campfire has been fixed and should now average your body temperature correctly. Range of effect and Light radius were also increased.
A major bug that was causing mutations to appear incorrectly or not at all on characters was fixed and all mutations should now appear and work properly.
A problem with the save system preventing a client to save if the server exited is now fixed and all characters should now save upon quiting a game.
This was quite a week but more stuff coming soon! Like always, don't hesitate to give us your feedback! Have an awesome weekend!
Source
Changelog.gg summarizes and formats this update. How we read updates.
