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Steam News20 October 20258mo ago

Shrine's Legacy Patch Notes v1.04b

This is a patch mostly for fixing major bugs, but it also brings forward the tweak to the AI ally's vulnerability from the public-beta patch, with some tweaks. Let us know if it feels like an improvement!

Full notes

Full Shrine's Legacy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes1 addition3 changes2 removals
  • Security
  • Gameplay
  • Compatibility
  • Fixes
  • Balance
  • Events
changedThis is a patch mostly for fixing major bugs, but it also brings forward the tweak to the AI ally's vulnerability from the public-beta patch, with some tweaks. Let us know if it feels like an improvement!
addedNew Content / Features:
changedLess Damaged Ally: The AI ally is now able to avoid most damage from enemies, except for when the player is also hit. This is slightly nerfed from the original beta patch where they were completely invincible but should still generally make the ally survive much better than before and should generally feel fairer when they do take damage. NOTE: Activating easy mode will make them completely invincible to enemy attacks like they were in the most recent beta patch. This is a big change so let us know if you run into any bugs or issues with it.
fixedSoftlock / Major: Fixed an easily triggered bug where a choice during a conversation with Carolyn late in the game could cause the conversation to freeze
fixedPages: After completing the page quest resolution, fixed an issue where new pages wouldn't get appraised anymore
fixedSoftlock / Major: Fixed a bug in Moglore where you could get stuck if you don't have enough MP to cast the spell to start an earth puzzle, specifically when the Lapis Lazuli jewel was equipped

This is a patch mostly for fixing major bugs, but it also brings forward the tweak to the AI ally's vulnerability from the public-beta patch, with some tweaks. Let us know if it feels like an improvement!

New Content / Features:

  • Less Damaged Ally: The AI ally is now able to avoid most damage from enemies, except for when the player is also hit. This is slightly nerfed from the original beta patch where they were completely invincible but should still generally make the ally survive much better than before and should generally feel fairer when they do take damage.

    NOTE: Activating easy mode will make them completely invincible to enemy attacks like they were in the most recent beta patch.

    This is a big change so let us know if you run into any bugs or issues with it.

Bug Fixes and Adjustments:

  • Softlock / MajorFixed an easily triggered bug where a choice during a conversation with Carolyn late in the game could cause the conversation to freeze
  • PagesAfter completing the page quest resolution, fixed an issue where new pages wouldn't get appraised anymore
  • Softlock / MajorFixed a bug in Moglore where you could get stuck if you don't have enough MP to cast the spell to start an earth puzzle, specifically when the Lapis Lazuli jewel was equipped
  • Balance / BugFixed an issue where a certain enemy in the second post-game dungeon was getting stuck trying to use its attack
  • Visual / BugFixed an issue where the magical minion wasn't looping its casting animation
  • Balance / BugFixed an issue where the basic big minion wasn't using its attack often enough
  • Balance: The big minion hitbox for their attack now ends sooner, as it was still active during the endlag of the attack which felt wrong

  • Out of Bounds / Fellinore Overworld: You can no longer fall off an elevation in a couple of specific spots in the room with a cave past Fellinore now

  • Out of Bounds / Lethoral Canyon: You can no longer fall off an elevation in a specific spot out of bounds in the room with one torch now

  • MinorFixed an issue where the previous area would be darker if you went into the 2nd postgame dungeon while it was still dark and then came back
  • Dummy MinigameFixed a couple of funky bugs involving using the reward for the dummy minigames inside the dummy minigames
  • MajorFixed an issue where it was difficult to revive your ally during the golem boss due to the body and hands counting as nearby enemies even while the hands were in the air or resting

Source

Steam News / 20 October 2025

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