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Steam News28 October 20223y ago

Shovel Knight Dig version 1.1.3 hotfix

This version update brings you to 1.1.3 (hotfix). You can view your current version by selecting Options from the Title Screen and viewing the versioning information at the bottom of the screen.

Full notes

Full Shovel Knight Dig update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

21 fixes3 additions7 changes4 removals
  • Gameplay
  • UI and audio
  • Store
  • Fixes
  • Maps
  • Balance
fixedThis version update brings you to 1.1.3 (hotfix). You can view your current version by selecting Options from the Title Screen and viewing the versioning information at the bottom of the screen.
fixedThis hotfix update addresses more critical bugs like soft locks, a few general bug fixes, and more level-design changes to improve fairness and reduce erroneous room layouts.
fixedVersion 1.1.3 (Hotfix)
fixedGeneral FixesUpdated and fixed Localization bugs.
fixedGeneral FixesAqua Mole Knight could get stuck in fin form on rare occasions.
fixedGeneral FixesTombola Gem icon persisted into the next dialog box.

Shovel Knight Dig changes

fixedThis version update brings you to 1.1.3 (hotfix). You can view your current version by selecting Options from the Title Screen and viewing the versioning information at the bottom of the screen.
fixedThis hotfix update addresses more critical bugs like soft locks, a few general bug fixes, and more level-design changes to improve fairness and reduce erroneous room layouts.
fixedVersion 1.1.3 (Hotfix)
fixedUpdated and fixed Localization bugs.
fixedAqua Mole Knight could get stuck in fin form on rare occasions.

This version update brings you to 1.1.3 (hotfix). You can view your current version by selecting Options from the Title Screen and viewing the versioning information at the bottom of the screen.

You can also view the full history of all updates at our website http://yachtclubgames.com/digupdates .

This hotfix update addresses more critical bugs like soft locks, a few general bug fixes, and more level-design changes to improve fairness and reduce erroneous room layouts.

Version 1.1.3 (Hotfix)

General Fixes

  • Updated and fixed Localization bugs.

  • Aqua Mole Knight could get stuck in fin form on rare occasions.

  • Tombola Gem icon persisted into the next dialog box.

  • Rooms where Gastronomole’s shop did not fit properly in the room.

  • Secret Fountain with Floatsome ambush rooms had issues when electrocuting while in water.

  • Corrected platforms in Smeltworks where platforms were too small for oven art.

  • Instances where rooms would be generated with corridors that were too small or had indestructible blocks, preventing the player from proceeding.

  • Error with game saves when picking up a buff or Relic for the first time.

  • Improved the timing when Chester’s shop arrives to coincide better with NPC dialog.

  • Problems with Grub Pit and Secret Fountain Blueprints missing on some occasions.

  • Sorting issues with Aqua Mole Knight and various parts of his stage.

  • Spore Knight’s hat could disappear without being launched.

  • It was possible to open the pause menu while skipping the opening cutscene.

  • When rolling in the Ballistic Armor, speaking with an NPC, or interacting with a sign, it was possible to jump into a well, causing the text box prompt to stay on screen.

  • Giant Crab would not turn on triggers from spikes.

  • Scrap Knight would become frozen on the floor while her bag was in the air.

Softlock and Crash Fixes

  • In Magic Landfill, it’s no longer possible to softlock the game when entering a portal and throwing the Boomerang Shovel.

  • In specific situations when using the Warp Dirt, and using the War Horn, the player would slide across the screen and cause a softlock.

  • A rare softlock in a Smeltworks sideroom.

  • A crash when using the War Horn was used on various enemies during the dream sequences.

Improvements

  • Level Design improvements in Secret Fountain involving side room design, access to locked doors, and gears in instances where it made it near impossible to reach.

  • Level design improvements to Smeltworks for siderooms that improve the design and reduce unfairness.

  • Mushroom Mines room changes that remove unfairly hidden spikes in some rooms.

  • Removed continuous threats in a variety of stages to reduce difficulty.

  • Optimizations to text rendering and text effects.

  • How Crossbows reactivate when entering a horizontal room in Drill Knight’s Castle.

  • Made it so the Cancel button could be used to exit Master Argus’ menu in the camp.

  • After defeating a Propeller Rat with a drill, the drill now pauses longer before falling and won’t damage the player as soon as the Propeller Rat has been defeated.

  • increased the amount of time it takes bombs to explode when dropped by Floorbs.

Spoiler Content

  • Added title screen congratulation unlock prompts for regular and

    True Endings.

  • Added more text hints to help with unlocking the

    True Endings.

  • Added animation flourishes during the

    True Endings.

    questline.

  • Player is no longer required to speak with Shield Knight when attempting the

    bomb component for the True Endings

Source

Steam News / 28 October 2022

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