Full notes
Full ShotKill update
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What changed
- Store
- Server
- UI and audio
- Gameplay
ShotKill changes
StudioFriends: ShotKill-Update 0.0.8
Hi all,
Update - 0.0.8
You need create a new account - Skin for weapons is disable for this update but is comming soon again - Remove class in game
New Content-
Add New System Weather dynamic skies, cloud shadows, and procedural volumetric clouds - Add New Post-Processing Stack V2 - Add New Slide movement this mechanic allows players to slide with the crouch key when they are sprinting forward - Add New Weapon Grenade Launcher/Projectile Launcher item, a new weapon type that fires a specially-designed large-caliber projectile - Add New Frame Rate selector, a dropdown in the settings menu with which players can select the update frame rate - Add New Optional Kill Cam logic "Observed Death", the camera will be statically - Add New Server for South Africa Server option
Changes-
Update Game for Unity version 2019.4.4
More Fixes/Improvements -
Improve Compass Bar - Improve Bots cover point selection, now the selection algorithm will try to select nearby points if the selected one is already occupied by another bot - Improve Draw Name position calculation, before the UI was overlapping the player at a certain distance away, now the calculation will try to always show the hud above the player head - Improve Now player and bots fly away when die by an explosion near them - Improve Now the Third Person Reload animations time (that take play the whole animation) match with the First Person weapons reload time - Improve Player animation, walk, run, jump and some weapons animations transitions have been improved for better looking - Improve Now grenade weapons will automatically switch to the previous weapon when players throw the last grenade - Improve Now players can't select the grenade if they don't have ammo for this - Improve Now players can't equipped the same weapon multiple times in the same player class - Improve Various other minor fixes - Improve Some small optimizations in volume clouds raymarch shader
Fixed Error when not start from the class customization scene - Fixed Bots keep firing at dead bodies instead of search for new targets - Fixed Shotgun reload was automatically canceled, causing that only one bullet inserted - Fixed Hit marker randomly shows up for master client when a bot causes damage - Fixed Bots were still able to throw grenades seconds after they die - Fixed Weapon Camera Field Of View was not be applied on start but until the player opens the settings menu - Fixed Sometimes pickup guns don't respond to input, it happened when two guns were next to each other and trigger area intersect between - Fixed Player mesh for bots and player prefab get stretched at a certain distance, problem caused by LOD meshes - Fixed Bots were destroyed when Master Client leave the room, now bots data and current state will automatically transfer to the new Master Client - Fixed RoomScore FFA in game¨ - Fixed Bots ignored players sometimes - Fixed Error at the end of matches when playing without bots in FFA game mode - Fixed Error on player spawn - Fixed Play the wrong footstep sounds for the local player - Fixed Bullets randomly doesn't detect bots and players collision - Fixed Bots can't damage players of the Master Client team (other than the Master Client) - Fixed Friend list UI doesn't update when adding the first friend - Fixed Issue with clouds lod system when over the clouds - Fixed Possible issue with clouds shaking when camera rotates
Thanks for your support! StudioFriends
Source
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