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Steam News17 February 20206y ago

StudioFriends: ShotKill-Update 0.0.7

StudioFriends: ShotKill-Update 0.0.7 New Content- Add Match start Countdown - Add Kill Feed killer weapon icon - Add New camera shake system - Add New system after create room you can now see the info map and for the ro

Full notes

Full ShotKill update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition0 changes1 removal
  • Maps
  • UI and audio
  • Performance
  • Gameplay
addedNew Content-Add Match start Countdown - Add Kill Feed killer weapon icon - Add New camera shake system - Add New system after create room you can now see the info map and for the round
removedMore Fixes/Improvements -Improve Now explosion only causes damage if there are no obstacles between the explosion origin and the damage receiver - Improve Now after Master Client joins in a team, the bot that gets replace will be removed from the match instantly instead of wait until he dies in the match - Improve Auto Team Selection Logic - Improve Rewrite the 'Kill Feed - Improve Now player land sound volume is calculated by the fall distance - Improve Now match goals (max kills, max rounds) are define per Game Mode
fixedMore Fixes/Improvements -Fixed Clan System Fixed several errors when loading data from the server - Fixed Input Single fire was detected as automatic now - Fixed Grenades doesn't cause damage in player after version 0.0.6 - Fixed Grenades kills from death bots don't count on the team scoreboard - Fixed Scoreboard doesn't update when a bot kills the local player - Fixed The materials image for weapon magasine in the bot - Fixed The Weapons get in a weird random position when players jump - Fixed The player gets stuck on edges of meshes - Fixed Error Operation FindFriends (ERROR-222) when the player doesn't have any friends added - Fixed Room List was showing only the last created room, due room list was not cached locally - Fixed Local player Crosshair change when a remote player spawns - Fixed Sometimes players don't die when their health is > 0 - Fixed audio playing even when there is no Audio Listener in the Map - Fixed Shader compiler crash on some tessellation shaders
fixedMore Fixes/Improvements -Thanks for your support! StudioFriends

ShotKill changes

addedAdd Match start Countdown - Add Kill Feed killer weapon icon - Add New camera shake system - Add New system after create room you can now see the info map and for the round
removedImprove Now explosion only causes damage if there are no obstacles between the explosion origin and the damage receiver - Improve Now after Master Client joins in a team, the bot that gets replace will be removed from the match instantly instead of wait until he dies in the match - Improve Auto Team Selection Logic - Improve Rewrite the 'Kill Feed - Improve Now player land sound volume is calculated by the fall distance - Improve Now match goals (max kills, max rounds) are define per Game Mode
fixedFixed Clan System Fixed several errors when loading data from the server - Fixed Input Single fire was detected as automatic now - Fixed Grenades doesn't cause damage in player after version 0.0.6 - Fixed Grenades kills from death bots don't count on the team scoreboard - Fixed Scoreboard doesn't update when a bot kills the local player - Fixed The materials image for weapon magasine in the bot - Fixed The Weapons get in a weird random position when players jump - Fixed The player gets stuck on edges of meshes - Fixed Error Operation FindFriends (ERROR-222) when the player doesn't have any friends added - Fixed Room List was showing only the last created room, due room list was not cached locally - Fixed Local player Crosshair change when a remote player spawns - Fixed Sometimes players don't die when their health is > 0 - Fixed audio playing even when there is no Audio Listener in the Map - Fixed Shader compiler crash on some tessellation shaders
fixedThanks for your support! StudioFriends

StudioFriends: ShotKill-Update 0.0.7

New Content-

  • Add Match start Countdown - Add Kill Feed killer weapon icon - Add New camera shake system - Add New system after create room you can now see the info map and for the round

Changes-

  • Update Unity version

More Fixes/Improvements -

  • Improve Now explosion only causes damage if there are no obstacles between the explosion origin and the damage receiver - Improve Now after Master Client joins in a team, the bot that gets replace will be removed from the match instantly instead of wait until he dies in the match - Improve Auto Team Selection Logic - Improve Rewrite the 'Kill Feed - Improve Now player land sound volume is calculated by the fall distance - Improve Now match goals (max kills, max rounds) are define per Game Mode

  • Fixed Clan System Fixed several errors when loading data from the server - Fixed Input Single fire was detected as automatic now - Fixed Grenades doesn't cause damage in player after version 0.0.6 - Fixed Grenades kills from death bots don't count on the team scoreboard - Fixed Scoreboard doesn't update when a bot kills the local player - Fixed The materials image for weapon magasine in the bot - Fixed The Weapons get in a weird random position when players jump - Fixed The player gets stuck on edges of meshes - Fixed Error Operation FindFriends (ERROR-222) when the player doesn't have any friends added - Fixed Room List was showing only the last created room, due room list was not cached locally - Fixed Local player Crosshair change when a remote player spawns - Fixed Sometimes players don't die when their health is > 0 - Fixed audio playing even when there is no Audio Listener in the Map - Fixed Shader compiler crash on some tessellation shaders

Thanks for your support! StudioFriends

Source

Steam News / 17 February 2020

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