Full notes
Full Shotgun n Zombies update
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What changed
- Performance
- Gameplay
Shotgun n Zombies changes
12.03:
ambient oclussion added to improve look. - no more screen tearing, when moving the weapon. - improved hit detection at point blank shoots. - switching to very high quality level will raise render quality to max. switching to any other quality level will set render quality to default value.
The improvements will loose some performance but it should still fit.
01.03:
Big hellhounds are faster. - 30% variation in speed of all enemies - blood stains slow down and block enemies for 7 secounds to give enemies a more organic behavior
20.02
there is a 50% chance that enemies gets slowd when hit - ammo boxes cant spawn 2 times in a row on the same place. - blood stains dont slow down and block enemies anymore - the arena get invsibles border walls to prevent players to step outside the arena. - some performance improvement 3dmark11 P1612 Score, 1355x768 15FPS on very low (before 12FPS) 3dmark11 P4474 Score, 1920x1080 60FPS on default settings
P4685 equals a Gaming Laptop from 2013 according to 3dmark11
14.02.:
There is now a seperate config area for mouse and keys. - The mouse can now be seperatly inverted on the y-axis and on the x-axis. - The mouse normal and aiming sensitivity can be additional seperatly double boosted.
Source
Changelog.gg summarizes and formats this update. How we read updates.
