Full notes
Full Shotgun King: The Final Checkmate update
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What changed
- Performance
- Fixes
- Gameplay
- UI and audio
Shotgun King: The Final Checkmate changes
Hi Royals,
It's very important to us that when you get your butt handed to you by the game, you cannot put the blame on bugs. This new stability patch goes one more step towards achieving this.
This patch fixes the last of the issues that were reported to us on our Discord. If you find any more, please come on there and tell us about it so that we may fix it!
Here's the changelog for this version:
[FIX] Fixed a bug where if the pike-wielding apocalypse horseman killed a holoking, the game would go into an existential crisis.
[FIX] Unicorns and Sokoban rooks can no longer kill you by pushing you off the board's edge if you have Elusive.
[FIX] Throwing a Theocracized bishop at a rook while Castle is active will no longer confuse the game into crashing.
[FIX] Using Force-feeding when missing a grenade with the Attila will now properly load an additional shell anyway.
[FIX] Slayer's soul description no longer says you can create a slayer if you have Soul Projection. (you can't)
[FIX] Bold Plan will no longer duplicate cards in the card pool.
[FIX] Rumble is back for gamepads and SteamDeck!
[MODDING] The reboot button works once again!
[CHEAT] Added a secret button in-game to input cheatcodes on the SteamDeck
We wish you a lovely end of the week, and a nice 3-days weekend for all our non-American monarchs!
Act wisely,
-PUNKCAKE Délicieux 🥞
Source
Changelog.gg summarizes and formats this update. How we read updates.
