Full notes
Full Shoppe Keep 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello all,
What changed
- Gameplay
- Maps
- Fixes
- UI and audio
- Events
Shoppe Keep 2 changes
We have a Shoppe Keep 2 bug fixing and polishing update for you today. As always, let us know if you run into any issues, as we will continue to keep an eye on the forums!
Clicking on the map waypoint too much will no longer exponentially grow the waypoint marker
Front right side shoppe modular roof now properly changes texture depending on what type is chosen
When town level is changed customers now get refreshed and should not appear stuck at new zones
Fixed an issue where clients would not see container names renamed, possibly could cause all containers in older save files to become "Unnamed", but can be renamed when launched
Steam invite button only works with Steam lobbies, hence it will now be hidden in Direct connection
Fixed 25% crafting speed boost during the crafter event when adding recipes
You can now use left shift to buy 10 of an item from npcs via dialogue
Left Alt + Left Shift + Right click imprints full display
Armour stand shows both shoulders when placing armour on the stand
Fixed an issue where Mercenary info got carried with the original character into a new world, old saves will remain unaffected, but new worlds will no longer have the issue
Sir Shell now offers the crab bow recipe
Ranged weapons now properly drop extra items with extra loot skill
Fixed unplacable decorations on second floor modules on the back left/right
Kiki will no longer offer daily quests once the research is complete (Requires completing it once more to trigger the check)
Watering can more accessible in level 2+ of cook
Hunter achievement should work with ranged weapons
Heart jewel Y axis offset in displays fixed
Hunter legs are now a medium sized item
Bone piece now shows place-able visual mesh on displays when selected
Removed some unobtainable items from the sales journal
When second floor is created, the displays near stairs should properly fit around the stairs and not get deleted with each load.
Created a whole bunch of descriptions for items - if I missed any do notify us
Thanks, The Shoppe Keep 2
Source
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