Full notes
Full Shopenkraft's Magic Goods update
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Repeated intro
Hey Shopkeepers! We’ve been listening closely to your feedback and casting a few dev spells of our own. This Free Community Patch is packed with quality-of-life improvements, bug fixes, and a few shiny surprises!
What changed
- Gameplay
- UI and audio
- Store
Shopenkraft's Magic Goods changes
Here’s what’s new:
CHANGES & ADDITIONS
New female elf characters added to the customer pool!
New character animations: Hit reactions + Disappointment (for those oopsie orders).
Voiceovers for characters.
New sound effects for bones, scrolls, level starts, and crystal cracks.
Revamped crystal distribution - new model, animations, and sounds.
Revamped bone distribution - new model, animations, and sounds.
Game mode banners are now transparent for locked modes.
The main menu game selector received a fresh visual update.
Controllers now vibrate when entering key triggers like Enchant and Delivery points.
Finished products outside shop limits will now self-destruct after 40 seconds.
FIXES & IMPROVEMENTS
Spoon no longer gets stuck in the cauldron.
Enchanting table: You can now take out finished weapons & trinkets with tongs like a pro.
The ore lever works properly after resetting the level.
The tutorial properly detects object placements on Enchant and Delivery points.
Handover point visuals and sounds polished (with added SFX).
Items now reset more smoothly with tools like the Tongs.
Crystals and ores align correctly during enchanting.
Corks can’t be removed once a bottle is placed on the delivery point.
Resources no longer snap to Mortar before they’re cut from trees.
Sound and vibration feedback is better integrated across systems.
Weapon enchantment visuals are clearer and more consistent.
As always, thank you for your incredible support and feedback—this patch wouldn’t have happened without you. 💜
Hop back into the shop and let us know what you think!
Source
Changelog.gg summarizes and formats this update. How we read updates.
