Full notes
Full Shop Crush update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
Shop Crush changes
Shop Crush is a complex game. I plan to show more gameplay in the coming trailer we're announcing. I already had 3 trailers before, and they were better each time.
The latest trailer was okay, but some people said it's too unclear:
Action frames were not specific and didn't carry enough attention.
Despite my best efforts, the trading gameplay became unclear to players.
Overall, the video feels a bit like a mix of too much stuff together.
The next Shop Crush trailer would probably be more gameplay-focused so that people could see all the loops of the game.
That trailer was a predecessor of our announcement trailer:
View store page I still wanted to build on top of that. You can see that the game's style is clearly moving from like blurry and foggy one to a more meme-inspired but mysterious game, cause people seem to connect with it more.
I heard the narrator is a powerful tool for trailers, too. Well, let's try it, too, then.
Anyway, the view count goes up, and that's what makes me happy:
View store page Our first trailer was prepared in a rush without any understanding or conceptualisation.
The game was in early alpha then.
Today I'm thinking about different stuff, though.
It'll probably be a narrated trailer, with gameplay uncut scenes, and a focus on showing the loops.
It'll be more funnier, I think.
And definitely, the game quality, and hopefully, the filming quality would improve more!
Especially with your help.
Source
Changelog.gg summarizes and formats this update. How we read updates.
