HomeGamesUpdatesPricingMethodology
Steam News22 January 20188y ago

Update !

I have recently created a discord server to try and grow the community and help people find other players to play with. Link below.

Full notes

Full Shooty Squad update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Server
changedI have recently created a discord server to try and grow the community and help people find other players to play with. Link below. Discord Server This weeks update now has key remapping which can be accessed from the main menu. This seems like a feature that I took for granted and many players have said to me that their experience would be much improved by adding this feature. The Seaport map which was orginally designed for CTF has now been added to the team deathmatch and free for all map pool. This will have different spawns to that of the CTF version, to fit the Team Deathmatch play style. I have replaced the previous car models with new ones that were created by a member of the community. Needless to say these new ones look so much better. Full Change List: -Key remapping has been added -Seaport has been added to the team death match and free for all map pool. -The RPG now deals damage to more than one player, this was a bug -The RPG explosive force that is applied to the ragdoll, has been reduced. -Fixed bug where players joining a Capture the Flag lobby, didnt know when the flags should be reset. -If player has multiple power weapons, when they die or quit, they will now drop both these weapons. -Fixed a bug where muzzle flashes were being destroyed, causing an error which meant that the players weapon shot like a laser. -The mouse was hidden in the voting screen, it is now shown. -RPG rocket shot by other players is now angled correctly to its direction of travel

I have recently created a discord server to try and grow the community and help people find other players to play with. Link below. Discord Server This weeks update now has key remapping which can be accessed from the main menu. This seems like a feature that I took for granted and many players have said to me that their experience would be much improved by adding this feature. The Seaport map which was orginally designed for CTF has now been added to the team deathmatch and free for all map pool. This will have different spawns to that of the CTF version, to fit the Team Deathmatch play style. I have replaced the previous car models with new ones that were created by a member of the community. Needless to say these new ones look so much better. Full Change List: -Key remapping has been added -Seaport has been added to the team death match and free for all map pool. -The RPG now deals damage to more than one player, this was a bug -The RPG explosive force that is applied to the ragdoll, has been reduced. -Fixed bug where players joining a Capture the Flag lobby, didnt know when the flags should be reset. -If player has multiple power weapons, when they die or quit, they will now drop both these weapons. -Fixed a bug where muzzle flashes were being destroyed, causing an error which meant that the players weapon shot like a laser. -The mouse was hidden in the voting screen, it is now shown. -RPG rocket shot by other players is now angled correctly to its direction of travel

Source

Steam News / 22 January 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.