Full notes
Full Shooty Squad update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- Fixes
- Server
Well it's been too long since I last updated this game. But I am back and hopefully I can start pumping more time into development and updates, as well as trying to build up the community. Adding the capture the flag game mode is the major change this update. As well as a new map to play the CTF game mode. This new map is called Seaport. The RPG has changed in the way that rockets now travel. Instead of having force applied at the beginning and the rocket travelling along a trajectory, the rocket now travels at a constant rate in the direction it is shot. Full change list is below:
Muzzle flashes have been changed with ones that look more low poly. This change may also yield a performace increase.
The hit indicator has now changed. Previously it was a blood screen that became more intense the less health you had. It now uses an indicator that points to the location you were shot from.
Fixed glitchy movement that occured when walking along edges.
Fixed glitchy and irregular falling speeds.
Changed the RPG rocket speed, and added new particle effects.
Fixed a the bug that would stop players being able to shoot correctly.
Changed the font of the in game ammo text, to match up with other fonts.
Added a new Capture the flag game mode, where the win limit is 3 flag captures.
Toned down a lot of popping and distracting colors in other maps. I have recently created a discord server to try and grow the community and help people find other players to play with. Link below. Discord Server
Source
Changelog.gg summarizes and formats this update. How we read updates.
