Repeated intro
What changed
1 fix1 addition1 change0 removals
addedHere are the Patch Notes for the new update, LIVE NOW
fixedFeatures and Additions: • Added animations to the user interface, enhancing the overall visual experience. • Introducing spawning of black spheres upon impact with enemies. • Damage numbers are now displayed, providing better feedback during combat. • Enemies now have distinct weak points (headshots) that deal increased damage when hit. • Implemented a bugfix to address the issue of enemies continuing to track the player after their death. • Upon player death, a respawn timer of 10 seconds has been implemented. • Game over condition introduced when all players are simultaneously defeated (Note: In-development; pending addition of lobby, main menu, and leaderboard features). • Added chests containing upgrades that can be acquired throughout the game. • Resolved a bug related to movement speed, ensuring that sprinting provides a more noticeable speed boost. • Introduced collectible life items that players can pick up for extra lives. • Randomly spawning upgrades on the game map enhance gameplay variability. • Added a new game map to keep the experience fresh and exciting. • Fixed the issue where spheres would pass through walls, improving overall collision behavior. • Enhanced the upgrade notification system with a new pop-up display. Implemented a voting mechanism for upgrades where the most voted option is chosen. Balancing and Adjustments: • Modified the game structure to consist of a single progressively challenging wave over time.
changedPlease note that further updates are planned to introduce additional features such as the lobby, main menu, and leaderboard, which will contribute to a more comprehensive gaming experience. Your feedback is invaluable in shaping the future of the game. Enjoy the enhanced gameplay and keep an eye out for future updates!
Shoot & Neon changes
addedHere are the Patch Notes for the new update, LIVE NOW
fixedFeatures and Additions: • Added animations to the user interface, enhancing the overall visual experience. • Introducing spawning of black spheres upon impact with enemies. • Damage numbers are now displayed, providing better feedback during combat. • Enemies now have distinct weak points (headshots) that deal increased damage when hit. • Implemented a bugfix to address the issue of enemies continuing to track the player after their death. • Upon player death, a respawn timer of 10 seconds has been implemented. • Game over condition introduced when all players are simultaneously defeated (Note: In-development; pending addition of lobby, main menu, and leaderboard features). • Added chests containing upgrades that can be acquired throughout the game. • Resolved a bug related to movement speed, ensuring that sprinting provides a more noticeable speed boost. • Introduced collectible life items that players can pick up for extra lives. • Randomly spawning upgrades on the game map enhance gameplay variability. • Added a new game map to keep the experience fresh and exciting. • Fixed the issue where spheres would pass through walls, improving overall collision behavior. • Enhanced the upgrade notification system with a new pop-up display. Implemented a voting mechanism for upgrades where the most voted option is chosen. Balancing and Adjustments: • Modified the game structure to consist of a single progressively challenging wave over time.
changedPlease note that further updates are planned to introduce additional features such as the lobby, main menu, and leaderboard, which will contribute to a more comprehensive gaming experience. Your feedback is invaluable in shaping the future of the game. Enjoy the enhanced gameplay and keep an eye out for future updates!
Here are the Patch Notes for the new update, LIVE NOW
Version 0.0.5.5
Features and Additions
• Added animations to the user interface, enhancing the overall visual experience. • Introducing spawning of black spheres upon impact with enemies. • Damage numbers are now displayed, providing better feedback during combat. • Enemies now have distinct weak points (headshots) that deal increased damage when hit. • Implemented a bugfix to address the issue of enemies continuing to track the player after their death. • Upon player death, a respawn timer of 10 seconds has been implemented. • Game over condition introduced when all players are simultaneously defeated (Note: In-development; pending addition of lobby, main menu, and leaderboard features). • Added chests containing upgrades that can be acquired throughout the game. • Resolved a bug related to movement speed, ensuring that sprinting provides a more noticeable speed boost. • Introduced collectible life items that players can pick up for extra lives. • Randomly spawning upgrades on the game map enhance gameplay variability. • Added a new game map to keep the experience fresh and exciting. • Fixed the issue where spheres would pass through walls, improving overall collision behavior. • Enhanced the upgrade notification system with a new pop-up display. Implemented a voting mechanism for upgrades where the most voted option is chosen.
Balancing and Adjustments
• Modified the game structure to consist of a single progressively challenging wave over time.
Please note that further updates are planned to introduce additional features such as the lobby, main menu, and leaderboard, which will contribute to a more comprehensive gaming experience. Your feedback is invaluable in shaping the future of the game. Enjoy the enhanced gameplay and keep an eye out for future updates!
Peece! Germie