Full notes
Full SHOOPER NOVA update
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What changed
- Balance
- Gameplay
- UI and audio
- Fixes
SHOOPER NOVA changes
Refresh mechanic adjustments
If a component/tech has a chance of appearing in the store, but doesn't show up in this refresh, it gets an additional stackable refresh weight on subsequent refreshes until it shows up
Other adjustments
Nerfed Elite enemies that roam around the edge and fire 2 rounds by 25% of blood
For gun components, if the bullet count is greater than 1, the maximum scatter angle of the first shot is only 1/3rd
Avoid successive refreshes of the same type of enemy
In Endless Mode, active endgame is displayed as “Retreat” instead of “Sacrifice”.
In Endless Mode wave 21, if you voluntarily end the game, your score will be 0 and will no longer be uploaded to the leaderboard.
When an enemy is knocked back, prevent most of their body from leaving the circle, causing the player to lose damage
Bug Fixes
Fixed: incorrectly displaying “1” when damage numbers are too large
Fixed: The frame where you pause the game, the countdown is not paused
Fixed: Overflow when total damage in a single game/career exceeds program limit
Fixed: Some summons not being auto-summoned when summoning too fast
Fixed: Occasional inactivity of Boss Evaporater
Fixed: Supergun gold mining generates a kill count.
Source
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