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Steam News12 April 20251y ago

V1.1.3 Change Log

Refresh mechanic adjustments If a component/tech has a chance of appearing in the store, but doesn't show up in this refresh, it gets an additional stackable refresh weight on subsequent refreshes until it shows up Othe

Full notes

Full SHOOPER NOVA update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes0 additions2 changes1 removal
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
changedRefresh mechanic adjustmentsIf a component/tech has a chance of appearing in the store, but doesn't show up in this refresh, it gets an additional stackable refresh weight on subsequent refreshes until it shows up
removedOther adjustmentsIn Endless Mode wave 21, if you voluntarily end the game, your score will be 0 and will no longer be uploaded to the leaderboard.
changedOther adjustmentsWhen an enemy is knocked back, prevent most of their body from leaving the circle, causing the player to lose damage
fixedBug FixesFixed: incorrectly displaying “1” when damage numbers are too large
fixedBug FixesFixed: The frame where you pause the game, the countdown is not paused
fixedBug FixesFixed: Overflow when total damage in a single game/career exceeds program limit

SHOOPER NOVA changes

changedIf a component/tech has a chance of appearing in the store, but doesn't show up in this refresh, it gets an additional stackable refresh weight on subsequent refreshes until it shows up
removedIn Endless Mode wave 21, if you voluntarily end the game, your score will be 0 and will no longer be uploaded to the leaderboard.
changedWhen an enemy is knocked back, prevent most of their body from leaving the circle, causing the player to lose damage
fixedFixed: incorrectly displaying “1” when damage numbers are too large
fixedFixed: The frame where you pause the game, the countdown is not paused

Refresh mechanic adjustments

  • If a component/tech has a chance of appearing in the store, but doesn't show up in this refresh, it gets an additional stackable refresh weight on subsequent refreshes until it shows up

Other adjustments

  • Nerfed Elite enemies that roam around the edge and fire 2 rounds by 25% of blood

  • For gun components, if the bullet count is greater than 1, the maximum scatter angle of the first shot is only 1/3rd

  • Avoid successive refreshes of the same type of enemy

  • In Endless Mode, active endgame is displayed as “Retreat” instead of “Sacrifice”.

  • In Endless Mode wave 21, if you voluntarily end the game, your score will be 0 and will no longer be uploaded to the leaderboard.

  • When an enemy is knocked back, prevent most of their body from leaving the circle, causing the player to lose damage

Bug Fixes

  • Fixed: incorrectly displaying “1” when damage numbers are too large

  • Fixed: The frame where you pause the game, the countdown is not paused

  • Fixed: Overflow when total damage in a single game/career exceeds program limit

  • Fixed: Some summons not being auto-summoned when summoning too fast

  • Fixed: Occasional inactivity of Boss Evaporater

  • Fixed: Supergun gold mining generates a kill count.

Source

Steam News / 12 April 2025

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