Hello pilots, As the title mentions, the new patch 1.1.1 brings some changes to the core system. I've been getting a lot of feedback on the item/power ups drop system.
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Full SHOCKWAVE TRIGGERS update
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Repeated intro
Hello pilots,
What changed
1 fix3 additions2 changes0 removals
Gameplay
Maps
Performance
Fixes
addedAs the title mentions, the new patch 1.1.1 brings some changes to the core system.
addedI've been getting a lot of feedback on the item/power ups drop system. The old system was part randomized and part checking the player's state in order to drop the necessary items. However, players didn't like this method, so I want with the traditional take and created item carriers that disposes power ups, add-ons, bombs etc. at certain parts of the stage.
addedI also added a bonus drop at the end of each stage to help players start the next stage with some fire power in case they've lost them during the boss fight.
changedAlso, I did some optimization for both players so none overpowers the other.
fixedOther than that, so minor bugs are fixed, namely the new achievements for boss 02.
changedWith that, I4ll be taking my leave and resume working on stage 3.
SHOCKWAVE TRIGGERS changes
addedAs the title mentions, the new patch 1.1.1 brings some changes to the core system.
addedI've been getting a lot of feedback on the item/power ups drop system. The old system was part randomized and part checking the player's state in order to drop the necessary items. However, players didn't like this method, so I want with the traditional take and created item carriers that disposes power ups, add-ons, bombs etc. at certain parts of the stage.
addedI also added a bonus drop at the end of each stage to help players start the next stage with some fire power in case they've lost them during the boss fight.
changedAlso, I did some optimization for both players so none overpowers the other.
fixedOther than that, so minor bugs are fixed, namely the new achievements for boss 02.
As the title mentions, the new patch 1.1.1 brings some changes to the core system.
I've been getting a lot of feedback on the item/power ups drop system. The old system was part randomized and part checking the player's state in order to drop the necessary items. However, players didn't like this method, so I want with the traditional take and created item carriers that disposes power ups, add-ons, bombs etc. at certain parts of the stage.
I also added a bonus drop at the end of each stage to help players start the next stage with some fire power in case they've lost them during the boss fight.
Also, I did some optimization for both players so none overpowers the other.
Other than that, so minor bugs are fixed, namely the new achievements for boss 02.
With that, I4ll be taking my leave and resume working on stage 3.