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Steam News20 June 20179y ago

Patch v6182

Following player feedback, that the allied Space Pioneers are too defensive, we updated their AI and they will now actively participate in the fights and not just defend themselves.

Full notes

Full Shock Tactics update

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What changed

0 fixes0 additions1 change0 removals
  • Performance
changedFollowing player feedback, that the allied Space Pioneers are too defensive, we updated their AI and they will now actively participate in the fights and not just defend themselves. Patch Notes: - Updated the allied AI for the FSP soldiers, they now reposition themselves and fight over longer distances - Saving a game now only takes a few seconds - Save game files are now much smaller - Fixed memory crashes during the saving of a game - Save games from play sessions before the patch will remain with the pre-patch save/load version to keep them functional - Upgraded to Unity Engine Version 5.4.5p1, which fixed some graphics card crashes - Fixed a bug that caused a very small default resolution when starting Shock Tactics the first time - When starting a new game, you can now skip the first two tutorial missions, but keep the rest of the tutorials enabled - Fixed collider bugs in several maps - Slight loading time optimization - Minor memory usage optimizations

Following player feedback, that the allied Space Pioneers are too defensive, we updated their AI and they will now actively participate in the fights and not just defend themselves. Patch Notes: - Updated the allied AI for the FSP soldiers, they now reposition themselves and fight over longer distances - Saving a game now only takes a few seconds - Save game files are now much smaller - Fixed memory crashes during the saving of a game - Save games from play sessions before the patch will remain with the pre-patch save/load version to keep them functional - Upgraded to Unity Engine Version 5.4.5p1, which fixed some graphics card crashes - Fixed a bug that caused a very small default resolution when starting Shock Tactics the first time - When starting a new game, you can now skip the first two tutorial missions, but keep the rest of the tutorials enabled - Fixed collider bugs in several maps - Slight loading time optimization - Minor memory usage optimizations

Source

Steam News / 20 June 2017

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