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Steam News14 June 202619d ago

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2 weeks of playtest passed very quickly! More than 3000 players! Thanks to all participants, to those who made reports and sent their feedback!

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Full Shit-Stealing Gnomes update

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What changed

0 fixes1 addition3 changes0 removals
  • Store
  • Maps
  • Balance
changedHub . The place where you spend time between missions. There is Mission table, shop, slots and gardens.Steam post imageSteam post image
addedHouses are persistent, no procedural generation, just handcrafted locations. Each time you can choose from available houses on the map and raid it. It's possible to acquire some info about the house before mission, but not for free. For the demo we want to deliver 2-3 new houses and reworked House #1. Steam post image New Items, interactives and hidden pathways awaits! We want to make the gameplay more about "trying" to acquire interesting things, not just looting.
changedRanks. As you finish missions you get Points. Collecting them leads to getting a Rank. Higher Rank - more difficult Houses, more money, more trust from Resistance - better equipment. So, the better you do your missions, the better equipment and missions you get, easy.
changedEquipment. We want to let you acquire things that will make your life easier - Nightvision googles, sturdier body, silent boots and so on. Some of this upgrades will be persistent, other- one-timers. I think it's ok to write here about Cosmetics. You will be able to customize your Gnome with hats and beards, for now, skins will be later.

Shit-Stealing Gnomes changes

changedHub . The place where you spend time between missions. There is Mission table, shop, slots and gardens.Steam post imageSteam post image
addedHouses are persistent, no procedural generation, just handcrafted locations. Each time you can choose from available houses on the map and raid it. It's possible to acquire some info about the house before mission, but not for free. For the demo we want to deliver 2-3 new houses and reworked House #1. Steam post image New Items, interactives and hidden pathways awaits! We want to make the gameplay more about "trying" to acquire interesting things, not just looting.
changedRanks. As you finish missions you get Points. Collecting them leads to getting a Rank. Higher Rank - more difficult Houses, more money, more trust from Resistance - better equipment. So, the better you do your missions, the better equipment and missions you get, easy.
changedEquipment. We want to let you acquire things that will make your life easier - Nightvision googles, sturdier body, silent boots and so on. Some of this upgrades will be persistent, other- one-timers. I think it's ok to write here about Cosmetics. You will be able to customize your Gnome with hats and beards, for now, skins will be later.

2 weeks of playtest passed very quickly! More than 3000 players!

Thanks to all participants, to those who made reports and sent their feedback!

We got a grasp on what you wanted and what you needed and based on that we came up with a roadmap for the Demo that we plan couple of months later.

  1. Money. You earned them, but couldn't spend them.

  2. Repetative House.

  3. More interactions with hooman

  4. More interactive objects and items in the world

  5. Progression

It was good to hear all of that because now we have a great plan for future content.

The Demo should be "Small portion of content" and "Big portion of mechanics" so we dove in development of those.

Now, about the roadmap.

  1. Hub. The place where you spend time between missions. There is Mission table, shop, slots and gardens.Steam post imageSteam post image

  2. Houses are persistent, no procedural generation, just handcrafted locations. Each time you can choose from available houses on the map and raid it. It's possible to acquire some info about the house before mission, but not for free. For the demo we want to deliver 2-3 new houses and reworked House #1. Steam post image

    New Items, interactives and hidden pathways awaits! We want to make the gameplay more about "trying" to acquire interesting things, not just looting.

  3. Hoomans. In different houses - different hoomans. We want to make them unique, with their own patterns as they hunt you or just live their life. And, ofc, a lot of you asked for weapons. But not only you will get them.

    Also, aim for demo is to make hoomans more reactive to player actions, like using fireworks and so on.

  4. Ranks. As you finish missions you get Points. Collecting them leads to getting a Rank. Higher Rank - more difficult Houses, more money, more trust from Resistance - better equipment. So, the better you do your missions, the better equipment and missions you get, easy.

  5. Equipment. We want to let you acquire things that will make your life easier - Nightvision googles, sturdier body, silent boots and so on. Some of this upgrades will be persistent, other- one-timers.

    I think it's ok to write here about Cosmetics. You will be able to customize your Gnome with hats and beards, for now, skins will be later.

  6. The last one what i can think of - One-time Mission equipment. It's planned as sort of gamebreaker and an awesome tools at the same time. Drone for Heavy objects, for example. It can easily carry one heavy object, but it's vulnerable to hooman

With timings we are aiming for the end of the summer - start of the fall, so keep an eye for updates!

For now that's all, big thanks again to all who participated, your help was enormous and very motivating for us C:

cya

Source

Steam News / 14 June 2026

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