Update log
Full Ships At Sea update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello Captains,
Extracted changes
- UI and audio
- Performance
- Fixes
- Gameplay
- Maps
We are releasing a patch to the Public Test Update v0.8.6 with a large number of fixes, improvements, and adjustments across gameplay, UI, vessels, and the world.
Alongside these changes, we are currently working hard to address several crash issues that some players are experiencing. In particular, we are investigating problems with Frame Generation and the graphics settings menu, which appear to be related to the recent Unreal Engine upgrade. Stay tuned — another update is already in the pipeline for next week.
If you encounter a crash when entering the settings menu or when enabling Frame Generation, please try the following workaround:
Temporary Fix
Navigate to [c]C:\\Users\\username\\AppData\\Local\\Sas\\Saved\\Config\\Windows[/c]
Delete the file GameUserSettings.ini
Restart the game
This will reset your graphics settings and resolve the crash.
Skill Points Showing Negative Values
Some players may have noticed that their skill points appear as a negative value after updating the game.
Please note that this is not a bug. A previous issue caused incorrect skill point calculations, which allowed some players to unlock skills faster than intended. This issue has now been fixed, and the game is correctly recalculating skill tree progression.
Because of this correction, some players may temporarily see a skill point deficit. This simply means that more skill points were spent than should have been available under the correct calculation.
As you continue to level up and earn new skill points, the deficit will resolve naturally over time.
No progress has been lost, and no action is required from players. This mainly affects older player profiles.
Changelog
New Features & Additions
• Added buoyancy to sea markers • Added feedback when viewing smolt tanks in the Fishery • Added a new destination icon for contracts and passengers • Added a new hatch control panel on Turbo • Added additional depth markers around Røst • Added more lights in Vedøya • Added soak time to the buoy map marker • Added snow materials to cargo props • Added XS contracts for the rowboat in Røst
Adjustments & Changes
• Adjusted engine upgrades on Nordland, which should now reach 15 knots at top speed • Adjusted throttle and steering wheel sensitivity • Changed the cargo transfer warehouse key from X to Q to prevent cargo placement overlap • Clarified requirement details for specific events and missions • Improved contract time formatting to display Days, Hours, and Minutes
Corrections
• Corrected the internal fuel tank upgrade text for Turbo • Corrected light text in the light control panel • Corrected the open door angle in the small office
Gameplay Changes
• Disabled the ability to push Warehouse and Sea Taxi NPCs • Hidden the cargo marker once cargo is loaded onto the boat
Crash Fixes
• Fixed a crash occurring during propulsion group ticking • Fixed a crash related to teleporting • Fixed a crash related to the logbook and contracts
Bug Fixes
• Fixed baited buoys vanishing upon pickup • Fixed character seating position on Skarven • Fixed the character’s incorrect pose when using the water cannon • Fixed engine start behavior on Nordland • Fixed internal fuel tank upgrades on Class 3 ships • Fixed an issue where the controller could not be used to exit • Fixed an issue preventing the collection of empty fish nets • Fixed an issue where the character could get stuck on the roof in Conquest after loading a save • Fixed an issue where clients did not respawn on the boat after rejoining the session • Fixed an issue
Source
