Update log
Full Ships At Sea update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Workshop
Ahoy Captains,
We’ve been continuing work on multiple systems in Ships At Sea, and today we’d like to share a closer look at some of the ongoing improvements and new additions.
🔥 Enhanced Fire Effects for Vessels
We’re taking fire simulation to the next level.
Our dynamic fire system is being expanded to vessels, allowing not only onboard incidents but also fully burning boats and ships. Materials can now actually burn, and fires will cause real damage to the vessel—similar to how we already handle coastal house fires.
This means fire is no longer just a visual effect, but a system that can significantly impact gameplay and require proper handling.
In the preview below, you can see an early test on our upcoming service ship, showcasing how scalable this system is across different vessel types.
Reworked Rust System
We’ve also reworked our rust system across all ships to improve visual variety and realism. Instead of the previous generic approach, each vessel now features more unique and detailed rust patterns, making them feel more authentic and truly exposed to harsh conditions at sea.
Crew Cabins – Class 4 Mini SOV
Work is also progressing on the Class 4 Mini SOV, where the interior is starting to take shape.
Crew cabins are being implemented, and with a large number of rooms onboard, this vessel is designed to support longer offshore operations. The goal is to provide a more authentic working environment, giving your crew the space they need while operating in demanding conditions.
This is another step toward delivering a more complete offshore experience in Ships At Sea.
Drone Room (WIP)
Another area currently taking shape is the drone workshop.
Service vessels such as these are often equipped with drones for inspection and operational support, especially in offshore environments. We’re planning on bringing this aspect into the game, starting with a dedicated space onboard the Mini SOV.
While still work in progress, this feature is part of our broader goal to reflect real-world offshore operations and expand the gameplay possibilities on service ships in the future.
As always, we’ll keep you updated on the progress as development continues, and we hope you like what you see so far. Our team is working across many areas of Ships At Sea at the same time—adding new features, improving existing systems, and fixing issues along the way. There’s a lot happening behind the scenes, and we’re excited to share more with you as everything continues to come together.
No great crossing was ever made in calm waters alone — and the sea rewards patience, skill, and a steady hand.
Team Misc Games
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