Update log
Full Ships At Sea update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Performance
- UI and audio
- Gameplay
- Server
- Store
Ahoy Captains,
Update v0.8.4 is now live — our biggest and most transformative update to Ships At Sea yet! This release introduces an entirely new 50×50 km map, a refreshed environmental system, overhauled graphics, lighting, and weather, and the first phase of our boat physics rework. The new fully accessible Dry Dock has also been added to prepare for upcoming larger vessels.
You’ll notice significant performance improvements, expanded onboard interactions — including a functional onboard kiosk on the Class 3 Service Ship — and many enhancements across ports, interiors, and world content.
We’ve also transitioned from the old “Tier” naming to a new “Class” system that matches real vessel certification standards. On top of that, this update brings a completely revamped inventory and UI, accessible offices and shops, a huge list of bug fixes, optimizations, and numerous quality-of-life improvements.
Set sail and enjoy the new experience — the world of Ships At Sea just got a whole lot bigger, and there’s even more on the horizon! 🌊🚢
Dedicated Server Support (In Progress)
The foundation for Dedicated Server support is largeley in place, and you’ll notice a new Server tab when creating a session. This feature is not enabled yet, so please continue joining sessions through your Friends List for the time being.
Once the remaining tasks is complete, full Dedicated Server support will be unlocked and allow players to connect with ship-simulation enthusiasts from all around the world. Stay tuned!
Important Save System Upgrade
Since this update introduces an entirely new map, your existing save data has been adjusted to fit the new world!
Here’s what to expect:
All boats will be deactivated, but you can easily reactivate them in the newly designed Dry Dock
All players will start at the port of Røst
No progress will be lost unfairly — you’ll receive compensation for any items or assets affected by the transition, ensuring your company can continue operating smoothly
Compensation Details:
500,000 NOK per lost fish farm
250,000 NOK for all other assets (buoys, equipment, etc.)
Bonus Cash: Even players who did not own any assets before the update will still receive this compensation as part of the transition to the new map.
Game Analytics – Helping Us Improve Ships At Sea
We’ve now enabled game analytics to help us better understand how players interact with Ships At Sea and to improve the overall gameplay experience. Only game-relevant data is collected — nothing personal!
When you start the game for the first time, you’ll see a notification explaining how analytics are used.
An in-game setting has also been added, allowing you to enable or disable analytics at any time.
Ship Physics System - Part 1
This update introduces the first part of our extensive ship physics rework — a major milestone of improvements to our force and physics systems.
Boats and ships now feel more natural than ever, whether you’re accelerating or performing slow manoeuvres in harbours or open seas, in both manual and automatic gear. The throttle, engine, and RPM behaviour have been completely refactored and rebalanced, eliminating the previous instant acceleration issue on certain vessels — engines now build up power authentically and truly work for their speed. Furthermore, the previously reported issue where throttle and acceleration would stop abruptly on some vessels has also been resolved.
Our physics system is complex and interconnected, influencing many aspects of each vessel. We’re continuing to
Source
