What changed
1 fix0 additions0 changes0 removals
fixedEach new version is not backwards compatible with the save games. If you don't want to loose your progress copy your Shiperoids folder(Shiperoids.exe and saves folder) from the steam folder to some other location and run it from the new location. This along with several other limitations of the game engine is why I want to port it to Unity, so I can do more cool stuff like better saves, co-op and controller support. It also means that this is going to be the last update for a while so I can do some tedious porting work. Tomorrows update.... VERSION 0.06 Fixed spelling error "wall" Fixed score cut off for 7 digit numbers Fixed FX and Collision on wave complete Added check for save game on intro screen if it doesnt exist Added Debug Cheats - Press "C" when the start screen loads (you have 3 sec). 1 - spawn more ships 2 - spawn bombs 3 - complete the wave will say debug mode at the top and display ship count at the bottom when your playing.
Shiperoids changes
fixedEach new version is not backwards compatible with the save games. If you don't want to loose your progress copy your Shiperoids folder(Shiperoids.exe and saves folder) from the steam folder to some other location and run it from the new location. This along with several other limitations of the game engine is why I want to port it to Unity, so I can do more cool stuff like better saves, co-op and controller support. It also means that this is going to be the last update for a while so I can do some tedious porting work. Tomorrows update.... VERSION 0.06 Fixed spelling error "wall" Fixed score cut off for 7 digit numbers Fixed FX and Collision on wave complete Added check for save game on intro screen if it doesnt exist Added Debug Cheats - Press "C" when the start screen loads (you have 3 sec). 1 - spawn more ships 2 - spawn bombs 3 - complete the wave will say debug mode at the top and display ship count at the bottom when your playing.
Each new version is not backwards compatible with the save games. If you don't want to loose your progress copy your Shiperoids folder(Shiperoids.exe and saves folder) from the steam folder to some other location and run it from the new location. This along with several other limitations of the game engine is why I want to port it to Unity, so I can do more cool stuff like better saves, co-op and controller support. It also means that this is going to be the last update for a while so I can do some tedious porting work. Tomorrows update.... VERSION 0.06 Fixed spelling error "wall" Fixed score cut off for 7 digit numbers Fixed FX and Collision on wave complete Added check for save game on intro screen if it doesnt exist Added Debug Cheats - Press "C" when the start screen loads (you have 3 sec). 1 - spawn more ships 2 - spawn bombs 3 - complete the wave will say debug mode at the top and display ship count at the bottom when your playing.