Ship of Heroes
Steam News 4 October 20257mo ago

Patch Notes - Sept 27, 2025 to October 3, 2025

Daily updates are posted here: https://shipofheroes.com/forum/patch-notes/ Top fixes · Servers are now stable · Improved public instancing routing for grouped players. · Fixed some spots where NPCs could spawn in places…

Update log

Full Ship of Heroes update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

8 fixes4 additions16 changes2 removals
  • Server
  • Gameplay
  • Fixes
  • Balance
  • Workshop
  • UI and audio
changedTop fixes· Servers are now stable
changedTop fixes· Improved public instancing routing for grouped players.
fixedTop fixes· Fixed some spots where NPCs could spawn in places that characters were unable to reach in some cases.
fixedTop fixes· Fixed a bug that was causing auto cast to disable itself.
fixedAdjustments and fixes· Fixed an application issue with resistance augmentations.
addedAdjustments and fixes· Percentage based health effects now have their values properly reflected in tool tips.
· Reduced Gut Punch's cool down time5 to 3s

Daily updates are posted here:

https://shipofheroes.com/forum/patch-notes/

Top fixes

· Servers are now stable

· Improved public instancing routing for grouped players.

· Fixed some spots where NPCs could spawn in places that characters were unable to reach in some cases.

· Fixed a bug that was causing auto cast to disable itself.

Adjustments and fixes

Powers

· Fixed an application issue with resistance augmentations.

· Percentage based health effects now have their values properly reflected in tool tips.

· Reduced Gut Punch's cool down time from 5 to 3 seconds.

· Reduced innate tank defense and resistance bonuses.

· Passive buffs now begin at half effectiveness at level 1 and then scale up to full effectiveness by level 20.

· Powers will now properly consume energy.

· Reduced the magnitude of resistance buffs.

· Fixed an issue with Flash of Insight's duration.

· Made some small downward adjustments to NPC accuracy.

· Fixed a bug which would not save auto-slotted actions if you zoned shortly after auto-slotting the power in your action bar.

· Flash of Insight now has up to a 20 second duration and a 1 minute cool down. It should be noted this is a ground targeted radius that will last for 20 seconds. Entering the area grants the buff, and leaving the area of effect will remove it.

· Concentrated Darkness had its duration increases, to bring it in line with Overchill.

· Damage Boosting effects on player powers had their numbers reduced in many cases, as part of balancing pass.

· Focus Qi, Whetstone, and Brass Knuckles had their duration increased to 25 seconds.

NPCs

· Made some adjustments to NPC accuracy across the board. You can expect fewer misses on equal level NPCs, with bonuses based on level differentials.

· Fire element and Nagdellian Warbeast sound effects should now obey volume settings.

· Made small damage reductions to the Showdown boss damage output.

· Removed Energy Recovery debuffs from Red Sigil NPCs.

· Red Sigil NPCs should be a little easier than they were previously.

  • Many NPC special attacks had their energy cost increased.

Missions

· Improved server side performance in the Plasma Cannon missions.

· Combat Biology II: You no longer need to change areas before being able to see the Overpowered Scanner.

· The Great River of Trade: Fixing some redundant dialogue conditions and adding some catches for missed return missions

· Snow Lair - Updating and balancing rewards. Some new items were added, and rewards rebalanced.

· Improved the wave spawn locations in the Snow Lair.

· Apotheosis - Yekus Ambush - Potentially fixed an issue causing enemies to spawn above the ceiling of Apotheosis - Yekus Ambush and be unhittable.

· Expeditionary Force: Added a "Strange Reading" Icon to the map to help guide players to important areas.

· Fixed broken sidewalk material on bridge.

· Combat Biology: improved goal wording.

UI

· Made some adjustments to the Mission Indexes icon colorations to make it easier to tell which missions have been completed, and which ones haven't.

· If you are in a team, the team's active mission will now appear with a redder tint on the mission tracker.

· The Map input key can now be rebound.

Social

· The Supergroup window's Form Supergroup buttons should now automatically toggle when your target changes, if it is open and you qualify to do so.

· Supergroup promotions should now be persistent. This corrects a bug.

· Potentially fixed the issue of players

Source

Steam News / 4 October 2025

Open original