In this update7
Full notes
Full Ship Miner update
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Repeated intro
Hey all!! Demo has been updated!! this new build includes multiple fixes from the private playtest, and also includes a new feature: THE LOCAL CO-OP! Hope you like it and all the small changes I did over the last couple of months.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
- Maps
- Performance
Ship Miner changes
Here is the full change log since the last demo update:
0.7.15 - Demo Update
Added: now ui scale can be configured separately from the game scale.
Changed: react to mouse over to autoselect upgrade or tech and improved scroll sensitivity in for those menus.
Changed: adjusted stargate position for starting asteroid to try to make the ship don't hit the asteroid on spawn.
Fixed: mouse autoselect object while scrolling with keyboard.
0.7.14 - Content & Fixes
Changed: rebalance asteroid minerals per asteroid.
Changed: ship stat upgrades cost re balance from previous change.
Changed: can't jump to big asteroids from initial (tiny) one.
Fixed: wrong stat selected on open stat window and try to recover vertical scroll location after open animation.
Fixed: game mode selection when using mouse wasn't reacting properly and scrollbar was disabled.
Fixed: ui elements sfx feedback when mouse over or clicked
Fixed: cave asteroids generation was a bit broken and generating a lot of terrain more than normal asteroids.
Fixed: small bug difference on spawning iron from terrain.
Fixed: extra ray tech was sometimes in the wrong position.
Fixed: adjusted some ui mouse vs gamepad/keyboard navigation issues, still have some others to work on.
0.7.13 - Content & Fixes
Added: new tech right and left rays.
Added: more placeholder (not in demo) drones, and changed some names and description there.
Changed: initial asteroid is always tiny and has more minerals.
Changed: duplicated gold generation but duplicated stats costs.
Fixed: repair drone was repairing itself.
Fixed: repair drone was repairing the explosive cracks.
Fixed: pushback close to world bounds was leaving the ship outside the world.
Fixed: miner drone can't be pushed inside the asteroid now, also it has new visuals.
Fixed: destinations were always tiny or small.
Fixed: flickering was too fast when super low on health.
Fixed: bug when traveling to the last asteroids.
0.7.12 - Content & Fixes
Added: Some new sound effects and reworked others (WIP).
Added: New song "Late Bloomer" in the OST
Added: Low on hp visual and audio alert.
Added: New auto repair stat upgrade.
Changed: Artifact assembly, artifact and artifact pieces visuals.
Fixed: Can buy next stat indicator was showing + when it couldn't be purchased.
Fixed: Some internal when buying drones that might lead to other things working wrong.
0.7.11 - Local Co-op Fixes
Added: support for continue game when playing multiplayer.
Added: different ships and ui icons for each play.
Fixed: keep each ship progress after travel when playing local multiplayer (can't continue co-op savegame yet)
Fixed: removed camera audio listener when playing local multiplayer.
Fixed: in co-op friendly ships were not respawning in the location of the ship debris if pushed (note: can push debris to other locations and then respawn friends).
Fixed: repair drone wasn't repairing anything.
Fixed: minerals were multiplied when playing local co-op and jumping to next asteroid.
Fixed: anomalies attacking ship debris in co-op.
Fixed: "single" multiplayer game was overriding singleplayer savegame.
Fixed: blueprints now apply correctly to all players when picking them in local co-op
0.7.10 - Local Co-op
Added: Local co-op support to play with friends and family, but for now is a WIP, not done, and might not even be part of the game in the future but I wanted to play the game with my kids xD
Changed: increased scout drone vision range and renamed to Mineral Scout to make his main task more clear.
Changed: increased hp for all drones.
Changed: increased repair drone search distance and fixed to consider all damaged allies.
Changed: UI for ship health moved to the center of the screen at the bottom.
Changed: trying a new input configuration for gamepad dpad ui navigation to see if it improves some gamepads ui nav issues (xbox wireless controller, I am looking at you right now).
Changed: important items now reveal vision once discovered, also emit particles and in some cases have some additional sfx in order to help finding them.
Changed: enemies can't attack the drones factory now.
Known issue: when playing coop only first player progress is kept after travel to next asteroid
0.7.9 - Experience
Changed: changed to use FMOD instead of unity default audio system, this will help in the future to have a better audio experience.
Source
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