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Steam News10 July 20261mo ago

Devlog #9

Hello Ship Destroyers! Contracts have been part of the Ship Graveyard Simulator series for a long time, and in Ship Graveyard Simulator 3 we've expanded the system to offer more variety, more player choice, and more rea

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Full Ship Graveyard Simulator 3 update

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Hello Ship Destroyers!

What changed

0 fixes0 additions3 changes1 removal
  • Gameplay
  • Balance
changedContracts have been part of the Ship Graveyard Simulator series for a long time, and in Ship Graveyard Simulator 3 we've expanded the system to offer more variety, more player choice, and more reasons to think beyond the ship you're currently dismantling.One of the biggest changes is how contracts interact with the warehouse.
removedContracts have been part of the Ship Graveyard Simulator series for a long time, and in Ship Graveyard Simulator 3 we've expanded the system to offer more variety, more player choice, and more reasons to think beyond the ship you're currently dismantling.Recovered materials are no longer tied to a single ship. If you've kept the required resources in storage, you can complete a newly generated contract immediately without having to search for those materials again.
changedContracts have been part of the Ship Graveyard Simulator series for a long time, and in Ship Graveyard Simulator 3 we've expanded the system to offer more variety, more player choice, and more reasons to think beyond the ship you're currently dismantling.Warehouse capacity is limited, so you won't be able to store everything. Selling materials provides immediate income, while keeping them may pay off later if they become useful for contracts or other activities. Deciding what to keep and what to sell becomes another layer of strategy.
changedContracts have been part of the Ship Graveyard Simulator series for a long time, and in Ship Graveyard Simulator 3 we've expanded the system to offer more variety, more player choice, and more reasons to think beyond the ship you're currently dismantling.Our goal wasn't to overwhelm players with objectives, but to make every ship feel like part of a larger economy - where planning ahead can be just as rewarding as dismantling efficiently.

Ship Graveyard Simulator 3 changes

changedOne of the biggest changes is how contracts interact with the warehouse.
removedRecovered materials are no longer tied to a single ship. If you've kept the required resources in storage, you can complete a newly generated contract immediately without having to search for those materials again.
changedWarehouse capacity is limited, so you won't be able to store everything. Selling materials provides immediate income, while keeping them may pay off later if they become useful for contracts or other activities. Deciding what to keep and what to sell becomes another layer of strategy.
changedOur goal wasn't to overwhelm players with objectives, but to make every ship feel like part of a larger economy - where planning ahead can be just as rewarding as dismantling efficiently.

Contracts have been part of the Ship Graveyard Simulator series for a long time, and in Ship Graveyard Simulator 3 we've expanded the system to offer more variety, more player choice, and more reasons to think beyond the ship you're currently dismantling.

REPLAYABILITY

Every ship now generates a selection of optional contracts from a much larger pool of objectives. Each set is randomized, while the game ensures that all selected contracts are compatible and can be completed.

This means every ship offers slightly different goals, even if you've dismantled it before.

WAREHOUSE AND STORAGE

One of the biggest changes is how contracts interact with the warehouse.

Recovered materials are no longer tied to a single ship. If you've kept the required resources in storage, you can complete a newly generated contract immediately without having to search for those materials again.

Of course, this comes with a trade-off.

Warehouse capacity is limited, so you won't be able to store everything. Selling materials provides immediate income, while keeping them may pay off later if they become useful for contracts or other activities. Deciding what to keep and what to sell becomes another layer of strategy.

SIDE QUESTS

The above idea extends to side content.

SGS3 introduces a very light story with recurring characters and quests that will gradually reveal more about Wreckshore and player history as you progress.

Along the way you may also encounter random NPC side quests. These can appear throughout the world and often ask for specific materials or items. Sometimes you'll already have everything they're looking for sitting in your warehouse, while other times you'll have to head back to the scrapyard and find it yourself.

Our goal wasn't to overwhelm players with objectives, but to make every ship feel like part of a larger economy - where planning ahead can be just as rewarding as dismantling efficiently.

Your feedback really helps us shape the game, so feel free to share your thoughts 👇

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More details soon, Ship Graveyard Simulator 3 Team

Source

Steam News / 10 July 2026

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