Full notes
Full Shiny Gauntlet update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Performance
Shiny Gauntlet changes
It's been a while. Its fair to say that enough time has passed in order to disentangle the complex emotions that accompany any personal project. Consider this a new leaf. An attempt to give this project some of the attention it deserves.
Features
Game-pad button customization. (However, only available for character movement. Keyboard only for navigating menus)
In game screen shots (on success and fail screen).
Full Screen enabled (press ESC to close) .
Tutorial Screens.
Balancing
Reduced Boss Monster base HP from 50 to 25.
Damaged applied to rings after armour calculation.
Hero will no longer be able to drop Shard when hit.
Fixes
Optimized code to reduce lag spikes. The game should perform better now.
Reduced opacity of smoke from torches (This should address a few UI issues).
Charms should no longer spawn inside shrines.
Note: This patch is only applicable to the English Build at this time.
Coming Soon
Revival of Weekly Challenges.
Steam Trading Cards. (awaiting approval)
Source
Changelog.gg summarizes and formats this update. How we read updates.
