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Steam News26 August 20205y ago

Anniversary Update

Today marks the 4th anniversary of SHINRAI 's release and, in celebration of that, we've just released a little update for it!

Full notes

Full SHINRAI - Broken Beyond Despair update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions3 changes0 removals
  • UI and audio
  • Gameplay
addedAlthough no new major content (such as additional scenes or diary entries) has been added, this update applies a number of tweaks and changes to the game, which will definitely provide a better experience. From simple bugfixes and typo eradication to the addition of new music tracks, as well as a much desired checkpoint system for the final chapter.
added( Note: It's advised to start a new game after updating, as the use of old save files might cause glitches )
fixedGeneral Fixes: A number of minor issues such as typos, bugs and visual errors have been fixed.
changedGUI Adjustments: The textbox design has been updated to better fit with the rest of the GUI.
addedSound Adjustments: With the help of our new composer, Solo Acapello , we've tackled a number of sound-related issues. BGM/SFX loops are now seamless, the volume for various sounds has been adjusted, and some have even been redone.
addedMusic Addition: Since some players found the occasional (rather long) stretches of silence to be awkward, new ambience and music tracks have been added to fill the auditory void. In total, there are four new BGMs, one of them being a variation of an already existing track, whereas the other three are completely original compositions. (If you've bought the OST on Steam, they've been added to it through an update)

SHINRAI - Broken Beyond Despair changes

addedAlthough no new major content (such as additional scenes or diary entries) has been added, this update applies a number of tweaks and changes to the game, which will definitely provide a better experience. From simple bugfixes and typo eradication to the addition of new music tracks, as well as a much desired checkpoint system for the final chapter.
added( Note: It's advised to start a new game after updating, as the use of old save files might cause glitches )
fixedGeneral Fixes: A number of minor issues such as typos, bugs and visual errors have been fixed.
changedGUI Adjustments: The textbox design has been updated to better fit with the rest of the GUI.
addedSound Adjustments: With the help of our new composer, Solo Acapello , we've tackled a number of sound-related issues. BGM/SFX loops are now seamless, the volume for various sounds has been adjusted, and some have even been redone.

Today marks the 4th anniversary of SHINRAI's release and, in celebration of that, we've just released a little update for it!

Although no new major content (such as additional scenes or diary entries) has been added, this update applies a number of tweaks and changes to the game, which will definitely provide a better experience. From simple bugfixes and typo eradication to the addition of new music tracks, as well as a much desired checkpoint system for the final chapter.

But let's have a closer look at the changelog, shall we?

(Note: It's advised to start a new game after updating, as the use of old save files might cause glitches)

  • General FixesA number of minor issues such as typos, bugs and visual errors have been fixed.
  • GUI AdjustmentsThe textbox design has been updated to better fit with the rest of the GUI.
  • Sound AdjustmentsWith the help of our new composer, Solo Acapello , we've tackled a number of sound-related issues. BGM/SFX loops are now seamless, the volume for various sounds has been adjusted, and some have even been redone.
  • Music Addition: Since some players found the occasional (rather long) stretches of silence to be awkward, new ambience and music tracks have been added to fill the auditory void. In total, there are four new BGMs, one of them being a variation of an already existing track, whereas the other three are completely original compositions.

    (If you've bought the OST on Steam, they've been added to it through an update)

  • Notebook UpdateThe text size for the notebook content has been slightly increased (yes, it was even smaller before). As a result, all "Diary", "Trivia" and "Clues & Evidence" entries, as well as all character profiles have been revised. In some instances, new tidbits of information have been added, along with references to our new projects. Since some players have gotten confused by it, the " DD/MM/YYYY "-format for D.O.B. information has been changed, as well.
  • Script Changes: A bunch of dialogues and narration segments have been revised for better readability and structure, as well as to make them more concise and thus improve the pacing a little. Some parts have even been rewritten, while others were elaborated on. This mostly affects the first two chapters and the game's extra content.

  • Checkpoint System: If you pick the wrong culprit and end up getting a bad end, you will now get a choice between going to the title screen, or returning to an automatic checkpoint that will let you try again. Thus, players who don't save often or overwrite their save files a lot will not run the risk of locking themselves into a bad end anymore.

  • Code Cleanup: Natsu has taken the time to optimize the game's script, getting rid of thousands of unnecessary lines of code. Honestly, this is something that you, as a player, won't notice. Nevertheless, it makes us feel pretty good!

There are a number of reasons as to why we've decided to update SHINRAI now, four years after its release. Some of the changes are tied to something we can't quite divulge yet, but it will be unveiled within the next two months.

What I can already tell you, however, is that this was also done in preparation for our next two projects: GENBA no Kizuna and SHINRAI - Withering Without Hope .

As some of you may know, SHINRAI was originally written as a short novel in 2011, never intended to be a VN until 2013.

Source

Steam News / 26 August 2020

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