Full notes
Full SHINORUBI update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Fixes
- Maps
SHINORUBI changes
Dear Shinorubians ! Exciting news awaits! After an extensive two-year development journey since our early access phase, we are thrilled to announce the official release of SHINORUBI 1.0!
SHINORUBI 1.0 represents the realization of our vision from four years ago when we embarked on this game development endeavor. It's not just a mere version update; it stands as the most substantial enhancement to the game to date. Packed with numerous new and refined features, along with improvements to every facet of the game system, we are confident that both newcomers and seasoned veterans will find something to appreciate. Here are some key highlights:
Engine:
Introducing a fresh game graphics engine
Enhanced stability for prolonged play sessions
Improved frame rates
Features:
Introduction logo integrated
Introduction of new sound effects
Sound quality elevated to 48kHz
Menu navigation fixed, layout redesigned
Revamped vibration systems.
Added support for Taito USB Arcade
Multi-language support
Steam online leaderboards with unlimited ranking, new design.
Gameplay:
Revised point-scoring system
User-friendly adjustments to camera distance and scrolling
Tweaked and renamed console difficulty settings
Updated each stage with new graphics
Thoroughly revised enemy and boss gameplay
Adjustments made to every arrange mode
Revamped explosion effects, laser impacts, and visibility lighting
Numerous other improvements based on feedback from professional players
Storytelling:
Added boss kill cinematics
Unique endings for different players
Introduction story included
While there's much more to explore, we leave the joy of discovery in your capable hands. We sincerely hope that you derive as much enjoyment from playing SHINORUBI 1.0 as we did creating it. Cheers!
The LastBoss88 Team
Source
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