What changed
2 fixes7 additions4 changes1 removal
- Server
- Gameplay
- UI and audio
- Fixes
changedDevlog #5 | 0.3.0 Hello everyone ! In this update we present you a little functionality that you can find in multiplayer mode now, the team mode ! Before you could fight only for yourself but now you are finally able to fight as a team with your buddy against other buddies, or against the AI.
addedDouble jumpYou can now double jump in the game, it is available to anyone and we think that this will make the gameplay more dynamic. I hope you will like it and if you have anything to share or any feedback, don’t hesitate we will listen!
addedCorner grabAs it was difficult to actually grab some corner we added a little thing that would make you grab any corner more easily, whether you are wall riding or just grabbing floating platforms. This will allow more tactical movement while you play
addedClimb down the ropeAs in the early versions you could climb up, we added the possibility to climb it down too. It was a choice at first to not let you climb down cause you would just let loose the hook, but we thought that it would be nice to actually just add it if you want to sneak behind enemies without making any sound.
addedRemoving race modeYes, we decided to cut it from the vanilla game. It is something we have been thinking for a while and it was too much work for not much fun. We need for the race mode to redo the level a second time in order to adapt it and even though we did that for the 3 first levels, things were missing in this mode to make it really fun. Once one player is in first position, it became really hard for the others to actually win the race. Not much traps or level design to make it really interesting. So we decided to drop it for now and we will rethink later on on how to implement new modes that would coexist with the vision we have for the game. We would like to add quality content over quantity and make it pleasant to play. We hope this update will bring you more pleasure while playing, and hope to hear from you if you have any suggestions :)
changedRemoving race modeImprovements
Shinobi Bad Buddies changes
changedDevlog #5 | 0.3.0 Hello everyone ! In this update we present you a little functionality that you can find in multiplayer mode now, the team mode ! Before you could fight only for yourself but now you are finally able to fight as a team with your buddy against other buddies, or against the AI.
addedYou can now double jump in the game, it is available to anyone and we think that this will make the gameplay more dynamic. I hope you will like it and if you have anything to share or any feedback, don’t hesitate we will listen!
addedAs it was difficult to actually grab some corner we added a little thing that would make you grab any corner more easily, whether you are wall riding or just grabbing floating platforms. This will allow more tactical movement while you play
addedAs in the early versions you could climb up, we added the possibility to climb it down too. It was a choice at first to not let you climb down cause you would just let loose the hook, but we thought that it would be nice to actually just add it if you want to sneak behind enemies without making any sound.
addedYes, we decided to cut it from the vanilla game. It is something we have been thinking for a while and it was too much work for not much fun. We need for the race mode to redo the level a second time in order to adapt it and even though we did that for the 3 first levels, things were missing in this mode to make it really fun. Once one player is in first position, it became really hard for the others to actually win the race. Not much traps or level design to make it really interesting. So we decided to drop it for now and we will rethink later on on how to implement new modes that would coexist with the vision we have for the game. We would like to add quality content over quantity and make it pleasant to play. We hope this update will bring you more pleasure while playing, and hope to hear from you if you have any suggestions :)
Devlog #5 | 0.3.0 Hello everyone ! In this update we present you a little functionality that you can find in multiplayer mode now, the team mode ! Before you could fight only for yourself but now you are finally able to fight as a team with your buddy against other buddies, or against the AI.
Double jump
You can now double jump in the game, it is available to anyone and we think that this will make the gameplay more dynamic. I hope you will like it and if you have anything to share or any feedback, don’t hesitate we will listen!
Corner grab
As it was difficult to actually grab some corner we added a little thing that would make you grab any corner more easily, whether you are wall riding or just grabbing floating platforms. This will allow more tactical movement while you play
Climb down the rope
As in the early versions you could climb up, we added the possibility to climb it down too. It was a choice at first to not let you climb down cause you would just let loose the hook, but we thought that it would be nice to actually just add it if you want to sneak behind enemies without making any sound.
Removing race mode
Yes, we decided to cut it from the vanilla game. It is something we have been thinking for a while and it was too much work for not much fun. We need for the race mode to redo the level a second time in order to adapt it and even though we did that for the 3 first levels, things were missing in this mode to make it really fun. Once one player is in first position, it became really hard for the others to actually win the race. Not much traps or level design to make it really interesting. So we decided to drop it for now and we will rethink later on on how to implement new modes that would coexist with the vision we have for the game. We would like to add quality content over quantity and make it pleasant to play. We hope this update will bring you more pleasure while playing, and hope to hear from you if you have any suggestions :)
Improvements
fixed collision between team members during co-op
changed the the wall jump force and the jump force
added double jump
implementation of wall ride grab when you arrive at a corner
changed the logic of by passing small steps. Added small stairs where needed for little steps.
speed-up the rope climbing
fixed revive glitch and the indicator in the dialog bubble
you can now climb down on the rope
implemented team selection in the menu
AI can’t get dropped shurikens in missions
things we changed
-Corbak Games