What changed
1 fix5 additions5 changes0 removals
- Gameplay
- UI and audio
- Fixes
addedDevlog #4 | 0.2.0 We have been hard at work to be able to bring you some new interesting features in this new update. And as you guessed it, it is related to the mission mode!
addedFirst things firstIn the base game there was only two missions available: BENTO and RAMPAGE (ex-ASSASSINATE) Now there are 3 new missions: THIEF , RESCUE and TARGET BENTO : You need to to gather all the sushis RAMPAGE : You need to kill everybody in the level THIEF : You need to steal a specific asset while not being spotted RESCUE : You need to rescue a buddy TARGET : You need to specifically find someone and kill him There will be a lot more polishing during the development of the game. And this is a good thing to start with to let you play around with new types of missions while we continue to enhance the experience. We will wait to have all the pieces of the gameplay before we build the actual story of the game with appropriate missions to unlock cool gameplay elements as you play through the story.
addedAI LogicAs we ship this update with new missions, we gave the AI more personality and a bit of a logic. They now can see if one of their buddies fell into their sight, check on them and check their patrol before returning to their standing point Of course, as the game continue to grows, we will shape more and more the AI so that it suits our cute world, and gives you some funny interactions during your game :)
changedCo-op revivingNow when you play missions with friends, if one of them is killed during the mission, you can revive him with the action button. We thought of implementing it because it was a bit boring to watch your friend getting all the credits when you took a shuriken for him … yea. Hope you will have fun, meanwhile, we are moving forward in the roadmap! Next, multiplayers team !
changedCo-op revivingImprovements
addedCo-op revivingAdded gibberish sound + surprised voice for the enemies
Shinobi Bad Buddies changes
addedDevlog #4 | 0.2.0 We have been hard at work to be able to bring you some new interesting features in this new update. And as you guessed it, it is related to the mission mode!
addedIn the base game there was only two missions available: BENTO and RAMPAGE (ex-ASSASSINATE) Now there are 3 new missions: THIEF , RESCUE and TARGET BENTO : You need to to gather all the sushis RAMPAGE : You need to kill everybody in the level THIEF : You need to steal a specific asset while not being spotted RESCUE : You need to rescue a buddy TARGET : You need to specifically find someone and kill him There will be a lot more polishing during the development of the game. And this is a good thing to start with to let you play around with new types of missions while we continue to enhance the experience. We will wait to have all the pieces of the gameplay before we build the actual story of the game with appropriate missions to unlock cool gameplay elements as you play through the story.
addedAs we ship this update with new missions, we gave the AI more personality and a bit of a logic. They now can see if one of their buddies fell into their sight, check on them and check their patrol before returning to their standing point Of course, as the game continue to grows, we will shape more and more the AI so that it suits our cute world, and gives you some funny interactions during your game :)
changedNow when you play missions with friends, if one of them is killed during the mission, you can revive him with the action button. We thought of implementing it because it was a bit boring to watch your friend getting all the credits when you took a shuriken for him … yea. Hope you will have fun, meanwhile, we are moving forward in the roadmap! Next, multiplayers team !
changedImprovements
Devlog #4 | 0.2.0 We have been hard at work to be able to bring you some new interesting features in this new update. And as you guessed it, it is related to the mission mode!
First things first
In the base game there was only two missions available: BENTO and RAMPAGE (ex-ASSASSINATE) Now there are 3 new missions: THIEF, RESCUE and TARGET BENTO: You need to to gather all the sushis RAMPAGE: You need to kill everybody in the level THIEF: You need to steal a specific asset while not being spotted RESCUE: You need to rescue a buddy TARGET: You need to specifically find someone and kill him There will be a lot more polishing during the development of the game. And this is a good thing to start with to let you play around with new types of missions while we continue to enhance the experience. We will wait to have all the pieces of the gameplay before we build the actual story of the game with appropriate missions to unlock cool gameplay elements as you play through the story.
AI Logic
As we ship this update with new missions, we gave the AI more personality and a bit of a logic. They now can see if one of their buddies fell into their sight, check on them and check their patrol before returning to their standing point Of course, as the game continue to grows, we will shape more and more the AI so that it suits our cute world, and gives you some funny interactions during your game :)
Co-op reviving
Now when you play missions with friends, if one of them is killed during the mission, you can revive him with the action button. We thought of implementing it because it was a bit boring to watch your friend getting all the credits when you took a shuriken for him … yea. Hope you will have fun, meanwhile, we are moving forward in the roadmap! Next, multiplayers team !
Improvements
Added gibberish sound + surprised voice for the enemies
AI logic when player or dead body is spotted
AI try to avoid to react to friendly shurikens and try not to hit buddies
added rescue animation, sleep sound, rescue mission icon
Visual sight of enemies modified as in box-shaped in lower difficulties, except in ninja mode where their vision is circular
slight modifications on emotions system to accurately represent what is happening in-game.
Enhancement of AI dead body check and patrolling
Enhancement of animations of enemies spotting player and walking animation
implemented co-op revive system
implemented in-game action button
fixed ai body check routine
reworked some animations spritesheet
improved AI bubbles and body spotting
-Corbak Games