A new mechanic has arrived in Free-for-All and Team Deathmatch: jars. As the round heats up, jars begin appearing across the map — and they keep coming. Watch carefully. NPCs will bump off them.
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Full Shinobi update
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What changed
0 fixes3 additions4 changes0 removals
Gameplay
Maps
Balance
addedA new mechanic has arrived in Free-for-All and Team Deathmatch: jars.
changedAs the round heats up, jars begin appearing across the map — and they keep coming. Watch carefully. NPCs will bump off them. Players will smash straight through.
changedIn a game where everyone looks the same, the longer the round goes, the harder it gets to hide. Build your mental map. Track the movement. Figure out who's navigating around obstacles they shouldn't know are there.
changedAnd if you do break one — there's a chance it's carrying a shuriken or smoke bomb. So sometimes the loot is worth blowing your cover.
addedWhat's new in v1.1:
addedJars spawn dynamically in FFA and Team Deathmatch, starting ~18 seconds in, with new batches every 18 seconds
Shinobi changes
DDeathmatchmode
addedA new mechanic has arrived in Free-for-All and Team Deathmatch: jars.
changedAs the round heats up, jars begin appearing across the map — and they keep coming. Watch carefully. NPCs will bump off them. Players will smash straight through.
changedIn a game where everyone looks the same, the longer the round goes, the harder it gets to hide. Build your mental map. Track the movement. Figure out who's navigating around obstacles they shouldn't know are there.
changedAnd if you do break one — there's a chance it's carrying a shuriken or smoke bomb. So sometimes the loot is worth blowing your cover.
addedWhat's new in v1.1:
A new mechanic has arrived in Free-for-All and Team Deathmatch: jars.
As the round heats up, jars begin appearing across the map — and they keep coming. Watch carefully. NPCs will bump off them. Players will smash straight through.
That's your tell.
In a game where everyone looks the same, the longer the round goes, the harder it gets to hide. Build your mental map. Track the movement. Figure out who's navigating around obstacles they shouldn't know are there.
And if you do break one — there's a chance it's carrying a shuriken or smoke bomb. So sometimes the loot is worth blowing your cover.
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What's new in v1.1:
Jars spawn dynamically in FFA and Team Deathmatch, starting ~18 seconds in, with new batches every 18 seconds
NPCs bump off jars; players break them on contact
Jars have a chance to drop a shuriken or smoke bomb on break