Update log
Full Shining In Mind update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
Fixed the issue where the Fishman exit button in the upper right corner disappeared after the player controlled the character to move in battle. Although it was not a fatal bug, it affected the game's appearance. Therefore, the exit button has been made visible correctly
Adjust the upgrade curve of one's own character, currently focusing entirely on the main attributes, to better fit the character's own characteristics
Slightly lowered, the normal attack calculation formula for some characters on our side has been reduced, making them less supermodels. The average drop is around 20%
Refined the prompts for combat standby and combat defense, making them easier to understand
Source
