Full notes
Full Shillelagh update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Version 1.2
Thank you all who played Shillelagh during the launch week!
I've been listening to feedback and working to incorporate your suggestions into the game. These are the changes that are in this launch.
waves and time now on screen during play
achievement added!
updated shaders and effects on the Solar Spirits and tree leaves
rebalanced gameplay- changed enemy drops, speed, heath, and Waves
slow-motion effect on pause and death
big tree added
bug fixes
Thank you again for playing and all of your feedback- I'm so grateful to this fledgling community for all the support. feel free to comment with more ideas and feedback because I plan to continue to improve this game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
