Full notes
Full Shifter update
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Repeated intro
Hello! This is just an update about some stuff I made last week to this game.
What changed
- Gameplay
- Balance
- Server
I've been making a forward shifting mechanic, because that's something that would be handy. This is what it looks at the moment. The camera can make it a bit disorientating, but I think I know how to fix that.
I also added this thing that allows people to quickly spawn back when they fall (you don't get punished from falling):
Otherwise I've just been playtesting, designing new weapons, adding new enemies (that are extremely buggy) and fixing a billion bugs. I also had to balance some weapons that were way too op, like the default bow, that just oneshotted almost everything... So I just wanted to show some stuff I made very quickly in the past few days.
PS: If you want to help with playtesting this game, just join my Discord server and let me know.
Source
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