Full notes
Full Shift of War update
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What changed
- Compatibility
- Balance
----- New Updates Beta Version 0.0.3 ----- 1) An automatic life recovery system has been added.
A difficulty system has been added (Easy, Normal, Hard and Mercenary - Each difficulty has different characteristics): a. - Number of enemies increases depending on the difficulty. b. - The life of the enemies will be higher depending on the difficulty. c. - Money reward for killing enemies will be higher depending on the difficulty (the easier the less money). d. - Experience reward for killing enemies will be higher depending on the difficulty (the easier the less experience). and. - Enemies will have a low or high drop rate depending on the difficulty (the easier the higher the drop rate, on Mercenary difficulty they won't drop items). F. - Automatic health recovery faster or slower depending on the difficulty (the easier the more health you recover, Mercenary mode will not recover health). g. - You will recover a percentage more of life depending on the difficulty (the easier you recover, the more amount of life).
----- Fixed Beta Version 0.0.3 ----- 1) Enemy bullet speed has been adjusted.
Source
Changelog.gg summarizes and formats this update. How we read updates.
