HomeGamesUpdatesPricingMethodology
Steam News15 April 20215y ago

Early Character Design - Bandit Preview

Here is the high resolution WIP of a bandit / feral tribesman. He will be equipped with a shield and spear or hand weapon.

Full notes

Full Shieldwall Chronicles: Realm of Madness update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Balance
addedHere is the high resolution WIP of a bandit / feral tribesman. He will be equipped with a shield and spear or hand weapon. These warriors will be lightly armoured and will often wear helmets and scraps of armour stolen from former victims. Poorly trained, they will have low morale but reasonably high skill and strength. Their abilities will focus around a new mechanic called rage where they can grant themselves a melee buff for a limited number of turns but will then have a cooldown period where they are more vulnerable and weakened.

Shieldwall Chronicles: Realm of Madness changes

addedHere is the high resolution WIP of a bandit / feral tribesman. He will be equipped with a shield and spear or hand weapon. These warriors will be lightly armoured and will often wear helmets and scraps of armour stolen from former victims. Poorly trained, they will have low morale but reasonably high skill and strength. Their abilities will focus around a new mechanic called rage where they can grant themselves a melee buff for a limited number of turns but will then have a cooldown period where they are more vulnerable and weakened.

Here is the high resolution WIP of a bandit / feral tribesman. He will be equipped with a shield and spear or hand weapon. These warriors will be lightly armoured and will often wear helmets and scraps of armour stolen from former victims. Poorly trained, they will have low morale but reasonably high skill and strength. Their abilities will focus around a new mechanic called rage where they can grant themselves a melee buff for a limited number of turns but will then have a cooldown period where they are more vulnerable and weakened.

Overall, they should be a threat to early party members and best dealt with at range where their lack of armour will make them vulnerable. Still in early design phase so let us know if you think his design should be altered in any way.

Source

Steam News / 15 April 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.