Update log
Full Shields of Loyalty update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
Commanders,
in the last month we've had a short autumn break but sure we were working full speed to improve the game. So it tooks a few more days as usual. What does this patch include:
added missing POI information. Now you can see all necessarry information by hovering over a POI within the panel on the right hand side (before entering the POI)
added missing spell information (Buffs and Debuffs on units)
improved the visibilty of NPC's (like the wounded ranger). Now it's easier to capture that these units are NPC's
units gained from cities or ruins are shown with their proper images
Balancing
POI Monastry was changed. So every unit can enter this POI now
POI Mausoleum was changed. So every unit can enter this POI now
- Cosmeticchanged the spell effect of "Fireball"DoT will cause 100HP damage (instead of 10HP)
- Cosmeticchenged the spell effect of "Redemption"Heals 100HP tier1 units; 200HP tier 2 units and 300HP tier4 units. Heroes and Avatars receive 500HP healing;
- Cosmeticchanged the spell effect "Ghosts of Ancestors"DoT will cause 250HP damage (instead of 50HP)
New Stuff
all purchased mercenaries will leave you army after completing an ISLAND not a LEVEL anymore
Bug Reporting --> after reporting a bug here on steam or on discord, please dont forgett to send us your save game files to support@mosaicmask-studio.com!
Thank you all for your patience and ongoing support!
Source
