Update log
Full Shields of Loyalty update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Maps
- Gameplay
- Balance
Commanders,
with this patch we've fixed a few more bugs:
fixed an issue where blizzards could cause a game freeze
fixed an issue on the 3rd map "The Chokepoint" which could cause a game freeze
fixed an issue with tornados. Blocked units are not able to attack anymore
faction ability "Revenge" of the warlords will shown properly when occuring
faction ability "Formation" of the Noblemen will shown properly when occuring
fixed missing offensive fire of siege weapons when attacking a city, ruin or castle
fixed an wrong aura buff given by Karnoth's aura
POI's (except of Altars and Churches) can not be entered more than once. So the text will not come up a second time if the POI was already looted
achieved mission objectives will be shown properly with a check
added a counter to inform how many AI units are left on the map
Balancing
Range of summonig units is set down to 1 hex
Range of the teleportation spell is increased from 3 to 5 hex
Sargon's Nova spell now inflicts more damage with every levelup:
Intitial = 700HP
Lev1 = 800
Lev2 = 900
Lev3 = 1000
Lev4 = 1100
Lev5 = 1200
Altars (restock 5 units) and Churches (+10 HP) can be entered once from every unit
New Stuff
If an unit attacks and is superior due to the "rock, paper, scissors" mechanism, it will shown when occuring
units which can be upgraded (army management screen) have an indicator shown up in the roster
Bug Reporting --> after reporting a bug here on steam or on discord, please dont forgett to send us your save game files to support@mosaicmask-studio.com!
Thank you all for your patience and ongoing support!
Source
