Full notes
Full Shieldmaiden: Remix Edition update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Shieldmaiden: Remix Edition changes
First of all, thank you everyone that sends us feedback on our Discord Channel. More updates are coming and if you want to help, join our channel: discord.gg/KfDBYWZ
After a couple of days in beta, we are ready to release the first update for Shieldmaiden! Since this is the first of many, we focused on doing some groundwork to make the overall experience more pleasant. You'll notice that on the UI side, the player is given many new options to interact with the game, making it simpler to play and replay the game the way ou like. On the gameplay front we worked on some of the issues that have been bothering the players, such as how death pits work and how easy it was to simply walk through enemies. Expect more tweaks to these points in the future.
Here are the Patch Notes that go into further detail:
Patch Notes v1.1.0f
UI/UX
New Pause and Game Over Screens Both screens have been reworked to give the player options such as restarting the level from the beggining or the latest checkpoint, going back to the Main Menu, etc.;
Level Select Screen After playing through the tutorial, the player can acces the Level Select Screen from the Main Menu. From there they can replay any level the have already finished, starting from whatever checkpoint they want;
Key Bindings/Controller Mapping Screen Now the player can change what both the keyboard keys and the controller buttons do from the Options Screen;
Miscellaneous * New Fonts; * New HUD animations: - Whenever Asta takes damage, the amount of HP lost shows up briefly in white; - Now there's an animation for when the Burst is ready;
Gameplay
Death Pits Reworked Now whenever Asta falls into a death pit she takes some damage and returns right before it, whithout having to go throught the Game Over screen and going back to the last checkpoint;
Enemy Interactions Reworked * Asta can't go throught enemies after taking damage anymore; * Asta bounces off of enemies whenever she touches them with the shield active;
Miscellaneous * Game locked at 60 frames per second; * Some sprites from the tutorial and Level 02 have been revised to prevent confusion between platforms and background. * Asta flashes when she takes damage; * Fade-out after boss's death shortened;
Bugs Fixed
* Level names showing up properly on the pause menu during the tutorial and while on the hub. * Walking on crates doesn't trigger damage VFX; * Invincibility VFX doesn’t trigger while the Mt. Runa Boss is still falling after receiving a Burst while still on the air.
Want to give us feedback or need support? Join our Discord Channel discord.gg/KfDBYWZ
Source
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