Full notes
Full SHIATH update
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What changed
- Gameplay
Ahoy folks!
Sorry for disappearing for a couple of weeks (which is an eternity on the internet, I know), but I had a few personal matters to take care of. I won’t go into details, of course, but I do want to keep transparent communication with all of you, whether you’re strangers or friends reading these lines. This year, now coming to an end, has been very intense for me, a real rollercoaster of emotions, both positive and negative, but I believe that’s something many of us can relate to. I’m finally finding a sense of calm again, which is always a good thing when you’re developing games, especially as a solo dev.
The world is a very strange place right now, and it’s no coincidence that it led to the creation of SHIATH, a game about the consequences of our actions, meant to make players reflect on the responsibility each of us carries toward ourselves and others. I hope that, in its small way, it has given you something to think about, as well as a brief, surreal experience!
I’m extremely happy to announce that SHIATH has surpassed 500 copies sold, a milestone I never thought possible, and one that only fuels my passion even more. From the bottom of my heart, thank you all for this incredible achievement!
So, what’s next? Naturally, more games, otherwise I wouldn’t be here rambling! My next project, Side Hustle, has been in development for about a month and is coming along really well. I want to keep creating more interesting projects and share every step of this new journey with you.
I’ll close this update with a few (WIP) screenshots from the new project, wishing you all a wonderful weekend, and reminding you to take care of yourselves and those around you.
Now more than ever, it’s important to lend each other a hand.
Stay human. – theJameskrik
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