In this update3
Full notes
Full ShemHaMephorash update
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Repeated intro
Hey everyone, it's been a while :)
What changed
- Gameplay
- Fixes
ShemHaMephorash changes
- Roguehero
The next update is scheduled for the end of June to the first half of July, and will focus on the game part as a new element. We are planning to add the "Strategy Rogue Mode". Additionally, we will add new unique units and fix visual defects.
Below are the planned updates:
Additional game mode
Strategy Rogue Mode "Countless Weft Threads" will be added.
You will choose one of 18 factions made up of small units. And you'll be preparing for powerful enemies and regular special battles by taking advantage of the generous bonuses granted each turn.
Only unique units and their members can participate in special battles that occur every 3 turns. The ultimate goal in this mode is to continue winning special battles and reach the end of turn 12.
Add new unique units
Approximately 20 new unique units will be added.
This is mainly a change to add variety to Strategy Rogue mode, but it is also possible to recruit these new unique units from the various corresponding unique units in the regular main game.
Bug fixes
*Corrected the background transparency of the faction flag displayed at the start of battle in v2.1.0 and later versions. *Fixed an issue where some skill effects were in unintended colors since version v2.1.0.
We must apologize that the English translation of the changes regarding the new game mode may not be completed immediately. We will begin translating parts that are related to the core of the game, so please wait patiently.
Source
Changelog.gg summarizes and formats this update. How we read updates.
