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Steam News24 June 20242y ago

About v2.2.0 update schedule

Hey everyone, it's been a while :) The next update is scheduled for the end of June to the first half of July, and will focus on the game part as a new element. We are planning to add the "Strategy Rogue Mode".

In this update3

Full notes

Full ShemHaMephorash update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone, it's been a while :)

What changed

1 fix5 additions0 changes0 removals
  • Gameplay
  • Fixes
addedThe next update is scheduled for the end of June to the first half of July, and will focus on the game part as a new element. We are planning to add the "Strategy Rogue Mode". Additionally, we will add new unique units and fix visual defects.
addedAdditional game modeStrategy Rogue Mode " Countless Weft Threads " will be added.
addedAdd new unique unitsApproximately 20 new unique units will be added.
addedAdd new unique unitsThis is mainly a change to add variety to Strategy Rogue mode, but it is also possible to recruit these new unique units from the various corresponding unique units in the regular main game.
fixedBug fixes*Corrected the background transparency of the faction flag displayed at the start of battle in v2.1.0 and later versions. *Fixed an issue where some skill effects were in unintended colors since version v2.1.0.
addedBug fixesWe must apologize that the English translation of the changes regarding the new game mode may not be completed immediately. We will begin translating parts that are related to the core of the game, so please wait patiently.

ShemHaMephorash changes

  • Roguehero
addedThe next update is scheduled for the end of June to the first half of July, and will focus on the game part as a new element. We are planning to add the "Strategy Rogue Mode". Additionally, we will add new unique units and fix visual defects.
addedStrategy Rogue Mode " Countless Weft Threads " will be added.
addedApproximately 20 new unique units will be added.
addedThis is mainly a change to add variety to Strategy Rogue mode, but it is also possible to recruit these new unique units from the various corresponding unique units in the regular main game.
fixed*Corrected the background transparency of the faction flag displayed at the start of battle in v2.1.0 and later versions. *Fixed an issue where some skill effects were in unintended colors since version v2.1.0.

The next update is scheduled for the end of June to the first half of July, and will focus on the game part as a new element. We are planning to add the "Strategy Rogue Mode". Additionally, we will add new unique units and fix visual defects.

Below are the planned updates:

Additional game mode

Strategy Rogue Mode "Countless Weft Threads" will be added.

You will choose one of 18 factions made up of small units. And you'll be preparing for powerful enemies and regular special battles by taking advantage of the generous bonuses granted each turn.

Only unique units and their members can participate in special battles that occur every 3 turns. The ultimate goal in this mode is to continue winning special battles and reach the end of turn 12.

Add new unique units

Approximately 20 new unique units will be added.

This is mainly a change to add variety to Strategy Rogue mode, but it is also possible to recruit these new unique units from the various corresponding unique units in the regular main game.

Bug fixes

*Corrected the background transparency of the faction flag displayed at the start of battle in v2.1.0 and later versions. *Fixed an issue where some skill effects were in unintended colors since version v2.1.0.

We must apologize that the English translation of the changes regarding the new game mode may not be completed immediately. We will begin translating parts that are related to the core of the game, so please wait patiently.

Source

Steam News / 24 June 2024

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