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Steam News31 May 20242y ago

Demo Playtest Update 1.12

Dear Exiles We're excited to announce that the latest version of Shelter of Exiles 1.12 is now available on the Demo public build. New content: New resource: Treasures.

In this update6

Full notes

Full Shelter of Exiles update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes2 additions25 changes0 removals
  • Gameplay
  • Events
  • Balance
  • Maps
  • Performance
  • UI and audio
addedNew content:New resource: Treasures.
changedNew content:Earn it by completing Objectives and use it in Vendor to open treasures with rewards.
changedNew content:During the game, you may come across a rare event of encountering a golden mushroom man or shadow collector who have valuable loot with them.
changedBalance changes:Monster health scaling reduced by 2% per level.
changedBalance changes:Monster damage scaling increased by 1% per level.
changedBalance changes:Reduced the number of waves needed to win in most missions.

Shelter of Exiles changes

addedNew resource: Treasures.
changedEarn it by completing Objectives and use it in Vendor to open treasures with rewards.
changedDuring the game, you may come across a rare event of encountering a golden mushroom man or shadow collector who have valuable loot with them.
changedMonster health scaling reduced by 2% per level.
changedMonster damage scaling increased by 1% per level.

Dear Exiles

We're excited to announce that the latest version of Shelter of Exiles 1.12 is now available on the Demo public build.

New content:

  • New resource: Treasures.

  • Earn it by completing Objectives and use it in Vendor to open treasures with rewards.

  • Game Account Bonus - Activate a time-based bonus to play.

  • YOU CAN HAVE A DOG NOW ːsteamhappyː

  • During the game, you may come across a rare event of encountering a golden mushroom man or shadow collector who have valuable loot with them.

  • Experimental offers in the vendor for premium currency.

  • Players can access their ID in the game settings.

Balance changes:

  • Monster health scaling reduced by 2% per level.

  • Monster damage scaling increased by 1% per level.

  • Reduced the number of waves needed to win in most missions.

  • Objectives on World Map resets every 4 hours instead of 24 hours now.

Bug fixes

  • Destroying terrain objects correctly triggers their effect.

  • A dryad should not give a reward when losing.

  • Grindzone should not cause the game to crash.

  • Objectives should not cause the game to crash.

  • Boss powers should be called correctly.

  • The game should not get stuck at the exit of the first mission.

  • Item stats should compare correctly.

  • Shade monsters should not lag the game.

  • The hero should not attack bombs on his own.

  • The Elusive should properly end at the end of the effect.

  • The Health on Kill and Energy on Kill stats should correctly add hp/energy.

  • Minor bug fixes.

Known Issues:

In no particular order:

  • Statistics in the Inventory menu scrolls very slowly with the use of the mouse scroll

(it is suggested to click left mouse button and drag the list for more comfortable use for now)

  • Experience bar animation stopped to work for some reason

  • The claim button in Questlog is visible before the Questlog animation ends.

  • Skill tooltip shows raw formula description instead of calculated results

  • If the player clicks quickly on the hero his animation resets and doesn't perform any attacks

  • Frog status doesn't disappear while it should.

  • Bow animation cancels if we use a spell

  • Wrong place for the Player Character head on plane hierarchy.

  • Weapon particles show in the wrong rotation

  • After exiting the game with the use of Alt+F4 and coming back to play, player characters shows without equipment. It fixes once we enter inventory again.

  • Negative cooldown on some uses of skill during the play

  • A few typos in some spell descriptions

  • Skull icon is stretched and cut in the Summary screen

  • Beest enemy health bar is not appearing.

  • Mysterious weapon in Vendor has an icon that doesn't fit other icons

  • Hoovering on the tooltip in the moment of battle end causes it to freeze for scene change

  • Sometimes levels are loading with the wrong background

  • Damage prevention statuses don't protect from the poison

  • After defeat in the Grindzone music on menu does not change

  • Bushers randomly moonwalk sometimes

  • World map pins changing their state after each victory

  • There should be an overlay for monitors with a different ratio than 16:9

  • Random entity position is not working as intended yet

  • Sometimes players can't buy items in Vendor after quest completion while having enough gold

  • Quick two tap of skill allows using skill twice before cooldown should allow it

  • Vendor interface covers the information of possessed gold during the trade

  • If the character moves during drain status damage dealing there is a bug with damage numbers animation

  • Sometimes loot icon shows outside the map

  • some achievements may double

  • Territorial doesn't work

  • The player can attack an elusive target if one spawns near the Player Character

  • Whirlwind particle animation sometimes connects to other targets causing visual bugs of skill reach

  • Ally can sometimes attack the Player. Traitors!

  • Quick use of push/pull can make ignore an entity having Fear status.

  • In some cases, monster position changes at getting on get damage type

  • There are some issues with Defence Stance behaviour at Player changing position

Good Luck and Have Fun.

For our Discord community, there are several patch-related contests available on our Server: https://discord.gg/aEYryA8BK3

Fight for your place on the pre-season leaderboards of Shelter of Exiles and grab the rewards!

Source

Steam News / 31 May 2024

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