Full notes
Full Shaype update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Gameplay
- UI and audio
- Balance
- Maps
Notable Fixes:
Many misc issues after updating the engine version.
Many misc AI behavior issues.
Various performance tweaks.
Camera zoom getting stuck with swinging.
Camera sensitivity and input queue settings are now saved independently of savegame.
Music / ambience volume jumps when fading between tracks.
Ranged weapons unsheathe when trying to aim.
Fixed tab not closing inventory when clicking on an item.
Framerate should have less impact on mouse input delay.
Notable Changes / Additions:
Blocking is now only 2 angles, left and right. Shields block all 4 angles.
Chambering mechanic added, it's explained in the tutorial (essentially old 4 angle parry but via swinging).
Made Flintlocks ragdoll enemies.
Timing changes for blocking and feinting.
Increased swing speeds.
Sped up reload times for crossbows and flintlocks.
Added options for middle / bottom angle and shoulder indicator.
Favoriting no longer requires the favorite button.
Reworked input for angle selection.
Parries no longer have a chance, they are now purely based on a time threshold.
AI can now dual block.
Tweaked AI movement in combat.
Added hybrid NPCs that can use both ranged and melee weaponry.
Added some testing voice lines to NPCs - Take Damage, Taunts, etc.
Added biome support with different music, ambience, and misc other effects.
Created cycle for sun / moon lighting.
Player no longer collides with dead bodies.
Volumetric clouds.
Added support for reading books / notes.
Herobrine removed.
Check out our Discord If you want to get involved in Shaype's development.
Source
Changelog.gg summarizes and formats this update. How we read updates.
