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Steam News4 December 20257mo ago

🎮 Upcoming Update: Full Control & Accessibility Overhaul!

Hi everyone! I wanted to share a quick update about what I’m working on right now.

In this update4

Full notes

Full Shatterland update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions9 changes0 removals
  • Compatibility
  • Gameplay
  • UI and audio
  • Balance
changedI wanted to share a quick update about what I’m working on right now. Many of you have asked for better controller support, more customization options, and improved accessibility — and I’m excited to confirm that this is exactly what’s coming next!
changed🔧 Complete Control System ReworkFull controller support (in progress)
changed🔧 Complete Control System ReworkImproved keyboard & mouse remapping
added♿ New Accessibility & Options MenuAlongside the control overhaul, I’m also working on a brand-new Controls & Accessibility Menu , featuring:
changed♿ New Accessibility & Options MenuAdjustable sensitivities and bindings
changed♿ New Accessibility & Options MenuBetter UI navigation

Shatterland changes

changedI wanted to share a quick update about what I’m working on right now. Many of you have asked for better controller support, more customization options, and improved accessibility — and I’m excited to confirm that this is exactly what’s coming next!
changedFull controller support (in progress)
changedImproved keyboard & mouse remapping
addedAlongside the control overhaul, I’m also working on a brand-new Controls & Accessibility Menu , featuring:
changedAdjustable sensitivities and bindings

Hi everyone!

I wanted to share a quick update about what I’m working on right now. Many of you have asked for better controller support, more customization options, and improved accessibility — and I’m excited to confirm that this is exactly what’s coming next!

🔧 Complete Control System Rework

I’m currently rebuilding the entire control system of the game from the ground up. This includes:

  • Full controller support (in progress)

  • Improved keyboard & mouse remapping

  • Cleaner, more intuitive control settings

  • Better responsiveness and input handling

Because the game uses two different internal control systems, this update requires a lot of work, but it will result in a much smoother and more consistent experience.

♿ New Accessibility & Options Menu

Alongside the control overhaul, I’m also working on a brand-new Controls & Accessibility Menu, featuring:

  • Adjustable sensitivities and bindings

  • Better UI navigation

  • Comfort and accessibility options

  • Improved feedback and clarity

My goal is to make the game enjoyable and accessible for all players, no matter how you choose to play.

Exemple of the new control: Steam post image

🛠️ Early Access Means Evolution

As a reminder, the game is still in active development. There will be bugs, adjustments, balance passes, and systems that evolve as we push toward Version 1.0. This is normal — and your feedback helps shape every update.

🚀 Vision for 1.0 and Beyond

My long-term goal is to bring the game to a strong 1.0 release with:

  • Infinite replayability

  • Long-term progression and depth

  • More features, more zones, more enemies, more crafting, more everything

  • A solid, polished foundation you can enjoy for hundreds of hours

This control overhaul is a major step toward that vision.

Thank you so much for your feedback, patience, and support. More details (and screenshots!) will be coming soon as I continue working on this huge update.

— Shatterland Dev

Source

Steam News / 4 December 2025

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