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Steam News18 December 20169y ago

Balance update

Gameplay Overall difficulty of campaign missions reduced Results of healing phase now all displayed at same time rather than one at a time Bug Fixes First Strike no longer ignores Cheat Death Replays which have mid game

Full notes

Full Shattered Throne update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions5 changes3 removals
  • Gameplay
  • Balance
changedGameplay
changedOverall difficulty of campaign missions reduced
removedFirst Strike no longer ignores Cheat Death
removedReplays which have mid game dialog no longer return control to the player
changedBalance Changes
addedBanners now have Resist
Empire Squire: Move1210Empire Squire: Move decreased, nerfEmpire Squire: Move reduced from 12 to 10, Attack43Empire Squire: Move reduced from 12 to 10, Attack decreased, nerfMove reduced from 12 to 10, Attack reduced from 4 to 3, Health1012Move reduced from 12 to 10, Attack reduced from 4 to 3, Health increased, buffHealth1214WHealth increased, buff

Gameplay

  • Overall difficulty of campaign missions reduced

  • Results of healing phase now all displayed at same time rather than one at a time

Bug Fixes

  • First Strike no longer ignores Cheat Death

  • Replays which have mid game dialog no longer return control to the player

  • Turn start color band should now expand across the whole screen on all wide screen resolutions

Balance Changes

  • Banners now have Resist

  • Empire

    • SquireMove reduced from 12 to 10, Attack reduced from 4 to 3, Health increased from 10 to 12, Gains Intimidate instead of Skirmish
    • KnightHealth increased from 12 to 14
    • War EngineAtk reduced from 2 to 1, Defense increased from 2 to 3
    • SeraphHealth increased from 14 to 18, Move increased from 5 to 6, level up bonuses swapped (Gains +1 range on Silver, Remorse on Gold)
    • General ThraxianMana cost of Valor reduced from 8 to 7
    • Lady Alera: Mercy now grants 5 gold per combo point, up from 3

    • Lady Alera's identity crisis has been solved, her aspirations to become a priestess have been lost and her abilities renamed appropriately

  • Undead

    • SkeletonHealth reduced from 6 to 4, Cost increased from 10 to 15
    • MummyHealth increased from 18 to 22, gains +1 attack and 2 Health at Gold level instead of -1 move and 4 Health
    • Jezebelle the TornRestitch cost increased from 4 to 6, Infiltrate cost reduced from 7 to 5
  • Fae

    • Glade RiderCost increased from 35 to 40
    • Treant: Decrease Health from 8 to 6

    • Gryphononly loses movement upon obtaining Gold level, First Strike moved to Silver level up trait, gains Siege, Cost increased from 70 to 75
    • Enchantress AnastraHarrow mana cost reduced from 7 to 6
    • Stormlord Gantree: Passive no longer fully heals leveled up units, only refreshes them

Just a reminder that unit and leader power changes do not affect games in progress, only newly started games. Let me know what you think of the changes and if there are any other further issues or balance concerns.

Source

Steam News / 18 December 2016

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